Like a couple of people mentioned, it'd be nice to have an item assembly assuming you have the base components. So if you have iron and lava to build screws, but don't have any built the system could show you that you do posses the raw materials and then allow you to auto build the needed screws and use those to build the bigger stuff.
It'd also be nice if currently buildable units would be a lighter color, or just something to show that you have the resources to build those.
I love some Bubble Tanks, but I've got say for the amount of work that looks like that goes into the game there isn't much play time. After you beat the boss perhaps it should give you the option of continuing to level? Or maybe I'm doing something wrong? (Lvl 5 or 6 now.) I mean at you beat the boss and explore for a while it does get kind of old... I don't need a bigger bubble, I just want more than 13 weapon slots... Can't I get a quad laser and some homing rockets?
So can you "win" at this game, or do you just keep leveling up forever?
I quite playing for several months because I was just crushing everyone. I played it for a little bit today and it was fun for the first 5-10 minutes, but after I leveled up some more I was bored.
Right now I'm Level 19 flying in a Military V-4 Requiem XVI with 46503 hp/93702eu, cruising at 46 m/s with my Attack @ 70, Defense @ 60, and Repair @ 86. Right now my Yamato Screamer XI is doing almost 18k worth of damage per hit....
I need to take on a star base or something....
What no achievement for getting above a billion monies?
I'd like to see some "harder" levels...
of course once you have a billion, load up on maxed out weapons and become the pixel of death there isn't really much that's going to stop you....
And just because something is expensive doesn't mean it's good...
All of the engines I have now produce more thrust than they weight, and the most expensive one was a million 929MN/502T...
Just make wise choices and it seems to get easier... and on the speed achievements I think the xp modifier has something to do with that. (But the weapons modifier doesn't seem to track right either. It says I deal 312% more damage, but really it's closer to about 190%.