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BeatrixKatamba's Comments

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Versus Umbra

Play Versus Umbra

Jan. 03, 2012

Rating: 0

Having a bit more information would be good; on everything. Weapon stats (damage etc.) outside of the level up screen, a better preview of the premium content, an idea what the challenge weapon will be, actually telling us that space opens the Achievements overview in the menu (and maybe showing achievement progress). I like the game well enough (and have no particular problems with the monetization), but if you tell me more about what I'm playing and how I'm doing then I'll be more likely to give you my money.

Creeper World 2: Academy

Play Creeper World 2: Academy

Dec. 29, 2011

Rating: -2

@spook4563: double click a unit to select all of its type within a small radius. I don't think this is ever actually explained in the game, but it's very useful, and yes, especially in the last level.

Creeper World 2: Academy

Play Creeper World 2: Academy

Dec. 29, 2011

Rating: 0

@bayne420: It's not a glitch, the 'trick' I used is to blast open a hole in the line using, surprisingly, blasters. Once that's done you can easily put a nullifier close to the spawner. Alternatively you can start messing around with repulsors, which are awesome, but this can have some pretty extreme effects combined with these altered physics scenarios.

Creeper World 2: Academy

Play Creeper World 2: Academy

Dec. 29, 2011

Rating: 0

@AaronB57: Dimensions is a tricky one. The only growing supply of creeper is in the wave tank, the others are relatively safe and can simply be approached with (at least) a blaster, two for the one with the robot spawner. The way I handled the wave tank was to make a sealed compartment in the starting area (using shields) where I converted the starting ore into pressurized good creeper. Filling the rest of this area with Blasters and putting a single row of shields between this whole thing and the breach is all that's left to ensure a reasonably safe yet offensive line against the tank. I then used the wave's downtime to sneak in shields just left of the spawner and build a nullifier in there. After that you can just sit back and let your blasters and good creeper take care of the excess creeper. Also, when digging to the central robot spawners, beware that some of the dirt is actually filled with creeper, so keep a defensive line up.

Creeper World 2: Academy

Play Creeper World 2: Academy

Dec. 28, 2011

Rating: 12

I didn't think it would do well in a sideview perspective, and I was proven completely wrong. More enjoyable, accessible and engaging than the first one.

Kingdom Rush

Play Kingdom Rush

Dec. 28, 2011

Rating: 0

The polymorph on the flying enemies is the best thing ever. 5/5 (also for other reasons, I guess.)

Dibbles 2: Winter Woes

Play Dibbles 2: Winter Woes

Dec. 20, 2011

Rating: 5

I guess I'm growing old and boring, because this game mostly just depressed me... nice music though. Any chance of Dibbles 3: Rise of the Masses where you first have the King, Queen, Duke, whatever come out who you then kill so the people may live? Guess I'm not much of a royalist.

Earn to Die

Play Earn to Die

Dec. 19, 2011

Rating: -3

I know that it's how the game works, but seriously, the zombies all line up in a straight line and you couldn't think to veer out a bit? That guy has some anger issues...

Infinite Dungeon RPG

Play Infinite Dungeon RPG

Dec. 19, 2011

Rating: 238

It's like Cursed Dungeon, without the ability to train, a story, skills, treasure drops and all progress is lost once you die save for 6 achievements. Yeah... I'm going to stop playing now.

Cursed Dungeon

Play Cursed Dungeon

Nov. 04, 2011

Rating: -1

Except for the final boss >_< Wow... Either his stats are based on your, or I very much pity the Axemen going up against his 10k+ speed stat.

Cursed Dungeon

Play Cursed Dungeon

Nov. 04, 2011

Rating: 0

The mirrors in the last area are a nice touch, ...and the only thing that can keep up with my 12k speed character xD

The Last Canopy

Play The Last Canopy

Nov. 03, 2011

Rating: 3

I thought my Touhou training would see me through this, and was wrong.... it's nice though!

Frog Dares

Play Frog Dares

Nov. 03, 2011

Rating: 9

Would be nice to have a tool-tip per level of the medal you got on it so you can backtrack to get everything perfect. But in general, wow, this game is a joy. Haven't had this much fun with a regular platformer in ages. 5/5

Monster Island

Play Monster Island

Nov. 03, 2011

Rating: 0

Obviously reminded of a game with cross birds in it, but the different ammunition types (and especially the fact that they're different from Angry Birds') make it entertaining enough.

Cursed Dungeon

Play Cursed Dungeon

Nov. 01, 2011

Rating: 1

@LordBucket: Haven't had a chance to fully verify it yet, but it looks like the Speed stat does continue to make you hit faster, however it is RELATIVE to the opponent's speed. So, both of us have a speed stat of over a 1000, that will mostly mean that the enemy's attacks will come later. The demon I'm fighting has a speed of 200, so he gets an attack for every five of my attacks. This means it's probably more time efficient to focus on Attack, but Speed is very good for Rage generation.

Crimson Hell

Play Crimson Hell

Oct. 31, 2011

Rating: 4

Still can't get past Area 10, with or without Rocket Launcher usage. Too bad, since the game was pretty decent up until there. I think the main reason it's getting such a low score is because people expect more from Toge Productions. A quirkiness that is not present here at all. Maybe a small backstory or motivation, along with silly weapon upgrades for the extended edition?

Dreamsong Catcher

Play Dreamsong Catcher

Oct. 20, 2011

Rating: 3

I love this one nerdook, I know you're really into incorporating music into games and it feels really great here (and doesn't sound half bad). Really like the feel of this one, 5/5. And because everyone is doing it: "Dreaming about a grey hyena that gave birth to a giant lobster when it snowed."

Cardinal Quest

Play Cardinal Quest

Oct. 20, 2011

Rating: 2

I get that you want it to be true to its roots, but a lives system that just gives a game over? No difficulty settings?

Cursed Treasure: Level Pack!

Play Cursed Treasure: Level Pack!

Oct. 18, 2011

Rating: 2

@b0b44: You shouldn't make comments to get likes, you should make comments to contribute. Likes just happen when people agree with you or found some use in your comment.

Penguins Attack 3

Play Penguins Attack 3

Oct. 15, 2011

Rating: 3

You're trying so hard to be Bloons Tower Defense yet fail so hard. Literally faceless balloons are more interesting enemies and I was able to get all upgrades after level 5. I really like this genre and I LOVE levelling systems that carry over from level to level. However, it just looks like you randomly glued things together from other games without much thought.

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