Having a bit more information would be good; on everything. Weapon stats (damage etc.) outside of the level up screen, a better preview of the premium content, an idea what the challenge weapon will be, actually telling us that space opens the Achievements overview in the menu (and maybe showing achievement progress). I like the game well enough (and have no particular problems with the monetization), but if you tell me more about what I'm playing and how I'm doing then I'll be more likely to give you my money.
@spook4563: double click a unit to select all of its type within a small radius. I don't think this is ever actually explained in the game, but it's very useful, and yes, especially in the last level.
@bayne420: It's not a glitch, the 'trick' I used is to blast open a hole in the line using, surprisingly, blasters. Once that's done you can easily put a nullifier close to the spawner. Alternatively you can start messing around with repulsors, which are awesome, but this can have some pretty extreme effects combined with these altered physics scenarios.
@AaronB57: Dimensions is a tricky one. The only growing supply of creeper is in the wave tank, the others are relatively safe and can simply be approached with (at least) a blaster, two for the one with the robot spawner. The way I handled the wave tank was to make a sealed compartment in the starting area (using shields) where I converted the starting ore into pressurized good creeper. Filling the rest of this area with Blasters and putting a single row of shields between this whole thing and the breach is all that's left to ensure a reasonably safe yet offensive line against the tank. I then used the wave's downtime to sneak in shields just left of the spawner and build a nullifier in there. After that you can just sit back and let your blasters and good creeper take care of the excess creeper. Also, when digging to the central robot spawners, beware that some of the dirt is actually filled with creeper, so keep a defensive line up.
I didn't think it would do well in a sideview perspective, and I was proven completely wrong. More enjoyable, accessible and engaging than the first one.
I guess I'm growing old and boring, because this game mostly just depressed me... nice music though.
Any chance of Dibbles 3: Rise of the Masses where you first have the King, Queen, Duke, whatever come out who you then kill so the people may live? Guess I'm not much of a royalist.
I know that it's how the game works, but seriously, the zombies all line up in a straight line and you couldn't think to veer out a bit? That guy has some anger issues...
It's like Cursed Dungeon, without the ability to train, a story, skills, treasure drops and all progress is lost once you die save for 6 achievements.
Yeah... I'm going to stop playing now.
Would be nice to have a tool-tip per level of the medal you got on it so you can backtrack to get everything perfect. But in general, wow, this game is a joy. Haven't had this much fun with a regular platformer in ages. 5/5
Obviously reminded of a game with cross birds in it, but the different ammunition types (and especially the fact that they're different from Angry Birds') make it entertaining enough.
@LordBucket: Haven't had a chance to fully verify it yet, but it looks like the Speed stat does continue to make you hit faster, however it is RELATIVE to the opponent's speed. So, both of us have a speed stat of over a 1000, that will mostly mean that the enemy's attacks will come later. The demon I'm fighting has a speed of 200, so he gets an attack for every five of my attacks. This means it's probably more time efficient to focus on Attack, but Speed is very good for Rage generation.
Still can't get past Area 10, with or without Rocket Launcher usage. Too bad, since the game was pretty decent up until there.
I think the main reason it's getting such a low score is because people expect more from Toge Productions.
A quirkiness that is not present here at all.
Maybe a small backstory or motivation, along with silly weapon upgrades for the extended edition?
I love this one nerdook, I know you're really into incorporating music into games and it feels really great here (and doesn't sound half bad).
Really like the feel of this one, 5/5.
And because everyone is doing it:
"Dreaming about a grey hyena that gave birth to a giant lobster when it snowed."
@b0b44: You shouldn't make comments to get likes, you should make comments to contribute.
Likes just happen when people agree with you or found some use in your comment.
You're trying so hard to be Bloons Tower Defense yet fail so hard. Literally faceless balloons are more interesting enemies and I was able to get all upgrades after level 5. I really like this genre and I LOVE levelling systems that carry over from level to level. However, it just looks like you randomly glued things together from other games without much thought.