There is no skill whatsoever involved in this game, all you do is keep clicking and hope it happens to catch enough balls. If that's what they mean by "relaxing" is that you don't have to actually do anything but click randomly, then I guess they're right...
I seem to have encountered a bug. I received the following message: "You have encountered a Unicorn. The Unicorn glares at you as it approaches your companion. Once your companion has mounted the Unicorn it dashes away with a snort." Now, I am unable to move, rest or look at my stats. The only button that still works is Hunt, which after a fight pops me back to the same message again, and I still can't do anything else.
Thanks beavinator, I'll investigate and try to fix the bug.
If you encounter bugs like this just refresh the page and re-load your character and it should fix the problem.
*Edit* I have found and fixed the bug. Shouldn't happen again. Thanks beavinator.
Has anyone managed to get the "Spelunker" award yet? Reading the comments so far, it sounds like it just plain doesn't work, and I have wasted enough hours on this game already that I'm not gonna waste several more trying to get an achievement that doesn't even work.
On a related note, for those having trouble getting the Walled Cave award, you must gather 21 WHITE walls. Gray (dark) walls will not work.
I cannot BELIEVE how buggy this is. First time I played, I used the baited trap on the dark corner and it disappeared without giving me the toothbrush. Second time, I got all the way to the end, went to light the fuse, and discovered the hand torch had vanished from my inventory. Third time, the fork disappeared into the pot without retrieving the socks. This happened twice. The next time, the boltcutters mysteriously disappeared from my inventory. You guys can design a great game but your programming skills SUCK.
On what level is it even possible to get a 35 combo? Also, 600000 total score seems completely impossible. I finished the game with 325000...did I really do only slightly better than HALF as well as it's possible to do??
Playing this game has reinforced an opinion I've held for basically my whole life. Namely, that logic and rationality, even when purposely attempting to be convoluted, is ridiculously simple and straightforward, and I am positively baffled by people's inability (or outright refusal) to utilize it correctly on a regular basis.
Thank you thank you NihilCredo for your Atropos strategy! I would have given up if not for this. For anyone who can't find it: Red Hull, 4 Plasmas with Split and Splash, Antimatter Bombs, 2 Defense Lasers. Keep on him with the Plasmas until all his armor is gone, then use bombs for massive damage. Even if he DOES do the crappy flower spam pattern, you can still get him if you drop the bombs near the corners as he approaches them. He pauses there long enough to still take a ton of damage from them. It'll probably still take a number of tries until you get a lucky pattern, but it works.
I just did an experiment, and discovered that enemies killed by Splash damage or Acid damage don't count towards the kill count for your weapons. This seems wrong to me. Weapon mods shouldn't prevent the weapon from getting credit for the kill. It was still ultimately that weapon that was used to make the kill. I think this should be changed.
Can you imagine how ridiculous it would sound if you could actually hear these people making their orders? "I want 3 garlic wings, evenly distributed around the plate, 3 carrots also evenly distributed around the plate, 4 celery stalks on the left side of the plate only, and they have to alternate mathematically, and 2 containers of ranch dip, and make sure there's no sauce anywhere else on the plate." In a real restaurant the response would be "Get out of my store, you fussy, obsessive-compulsive lunatic!"
No way! How on earth is Big Pauly still alive after all the triple cheeseburgers and chocolate chip pancakes I've watched him scarf down??! Also, why do all the employees from the previous games make such complicated orders? Shouldn't they have a little sympathy...?
I have an idea for the next game in this series. A custom tie-dye shop! You get to dye clothing in the patterns requested by customers, and add custom decals and accessories. And it will be called...Papa's Dyeria! Hmm...on second thought, maybe that's not such a good idea after all... :)
I think I found a bug. I sold my money upgrades, then bought them again, but I'm still getting practically no money, like $1 per kill. I was getting about $12,000 per replay of the final boss level, and now I am getting about $100 each time. Yes, one hundred dollars. Something is clearly wrong, and now I can't win because I'll never make enough money to get all the upgrades.
Yes it is :) 'cause the guy with british accent is better than our voices with rough russian accent. BTW check out our game "Soldiers" you'll hear my accent in the first intro)
For the majority of my play through, I considered this game amusing, fun and lighthearted. But the dialogue you get after killing a guest, combined with the main story ending, really puts the whole thing in a completely different perspective for me. You play the ghost of a woman's dead son, who influences her and the rest of his entire family from beyond the grave, forcing them to build and maintain a hotel, making each and every meticulous decision for them on a day to day basis, totally against their will and completely without their knowledge. Your mother is driven insane by the mental torture. The rest of your family only become partially aware of your control over them when you force them to murder someone. Man, that is some pretty intense crap right there...
Thanks beavinator, I'll investigate and try to fix the bug. If you encounter bugs like this just refresh the page and re-load your character and it should fix the problem. *Edit* I have found and fixed the bug. Shouldn't happen again. Thanks beavinator.