Beautifully made, and a nice puzzle idea but I found the puzzles rather easy. There were only a handful that I had to think about much. Still, an enjoyable way to spend a couple of hours and you can't ask for much more than that.
Seems kinda buggy. On level 5, I have four blocks completely separated in space but none of them will disappear however I move them, so I can't win the level.
As a native speaker of English, I don't understand what "when the white circle is covered by the coin" is supposed to mean. That phrasing makes sense when the coin moves over the circle but, here, the coin is static and the circle changes. Whenever I tap S, it just says "miss".
@Ragnel 2009 is no excuse at all for the terrible user interface. Designing the bridge is, basically, CAD and decent CAD systems have been in existence since the 1960s.
Very nice. I did find one small bug/confusion, though. Normally, when you have some exploding blocks and some blocks on tracks, you destroy them by clicking on them, once you've finished everything else. In the last level (and one of the earlier ones, maybe level 33), that didn't quite work: I had to randomly move them around until they decided to asplode. Still an obvious 5/5 and I'm pretty sure I'll download the mobile version.
The menus don't work in either Firefox or Chrome, so it's impossible to turn the music off or to set dash mode on. And, oh dear god, the text and the more text and the even more text. Is "Hold page-down for half an hour" _really_ one of the best ten games of 2017 on Kong?
It took me about half an hour to get through this. Of that, more than 25 minutes was cut-scenes and that would have been way more if I'd not read the comments saying that page-down is the fastest way to skip. When I wasn't skipping text, one of the things you wanted me to do was spam-click my mouse at least 46 times in a few seconds, and another was to solve a 3x3 set of linear equations. I mean. Seriously? If I'd actually played this through, it would have been about two hours of reading and maybe fifteen minutes of actual game. That's a ridiculously low ratio. Why does this stuff get badges? (But I confess: the rapping bird was pretty funny.)
In Level 9, the movable non-laser block is redundant. You don't need to get past the non-moving laser. Perhaps the vertical corridor on the right was supposed to contain a thing that lasers can get through but you cant?
You should make the "music" more repetitive and annoying. Oh, wait. You already did. OK, I know. You should have a "bonus" called "run faster" that makes the game completely uncontrollable. Oh, you already did that, too. OK, I'm out of ideas.
So, er, when does the game start, exactly? I've cooked dinner and eaten it since I started "playing" and all I've done is read dialogue and make two apparently irrelevant decisions.
Actually, screw this. I'm sick of endless reading and unskippable cutscenes. I came here to play a game. If you won't let me play it, I'll go do something else.
So, er, did you playtest this at all? It's really annoying when the second puzzle (walk over the buttons in the right order) fails with the mouse because clicking on the button you want to walk to next causes it to unpredictably walk on other buttons, too. E.g., click on yellow, click on blue and she walks left then up to the blue button, but then click on red and she walks over the grey button on her way. It's not a critical problem but it's really annoying. Autorouting should avoid stepping on significant squares unless commanded.
Unutterably boring. Somebody like me, with no particular ability at this kind of game, shouldn't be able to get three stars on every one of the first 20 levels at the first attempt.
Hi beeble, thanks for your time commenting the game. There's never a balanced point for everybody, some players find it easy while some others find it difficult, I'm sorry the game didn't fulfil your expectations.
This game has a really terrible user interface. Every time I see a new minigame for the first time, I miss the instructions because I pressed some key to control one of the games I'm already playing. "Press any key to continue" to close the new game instructions should be "Press some specific key that's not used by any of the minigames."
Wow, this is nearly ten years old! Still good fun to play, though I wish they'd come back and update the user interface, which is kinda clunky and definitely showing its age. C-click-B-drag is pretty clumsy for making a bunch of gem bombs, for example. Thankfully, the underlying game is good enough that this is just a quibble.
Glad you enjoyed it.