I quite enjoyed this game for a few days but I've decided to stop playing. It's just too much of a grindfest. When levels of upgrade are adding a quarter-percent here and a quarter-percent there, things just move too slowly. What's the point of upgrading the schematic lab when each level shaves a couple of minutes off something that takes eight hours or even days? And the game rewards your grinding by making your ships take so long to repair that you don't dare use them because the punishment for getting one damaged is not being able to play for 20 minutes.
So far, all I've done is turn off the music. But, boy, the interface is confusing. Why do I have to click twice on any menu item to make it do anything? Why do I have to guess what "BGM", "BGS", "ME" and "SE" mean? OK, the first one is a common abbreviation, so I didn't have to guess much. "BGS" is probably "background sounds". But what are the other two? Why can I control the menus with the mouse but not exit them with the mouse? This doesn't bode well.
Doesn't work on Firefox with latest Flash -- the dialog appears to low in the window so only the first line is visible. And please use a legible font: it's really not helpful to say "The hero is the only customer not to say a single 's' or '[some letter that could either be an 'h' or a 'k']."
So, er, they decided to clal the game "Jump out the pinball" but forgot to include any pinball graphics in the levels? I mean, honestly, if you showed this game to somebody who didn't know, do you really think they'd look at it and say, "Oh, yeah. You're helping the little worm guys escape from a pinball machine"?
This isn't a game. It's just a very simple, almost childishly simple, story that you have to press the arrow keys, E and space a bunch of times to read.
Dear game designers. When I click the button to turn off the "music" (the same few notes repeated over and over barely qualifies for that term), it means I want to turn it off. Not turn it off until the end of the scene. Just turn it off. Forever.
@ritob The database of images isn't huge. You can score 0 by building up your own database of what each of the images looks like when it's pixellated to 3x3.
The controls in this game are indescribably, horribly, unplayably inaccurate. Seriously, the guy stops about a centimetre after you let go of the screen. It's ridiculous.