I'd like to see brief explanations of the scientific principles that give the levels their dynamics... if it could be done without slipping into an overly pedantic tone, anyway. {8^)
Lagtastic!! It's like congealed game-like substance! It's so slow, it's almost a solid! It's so slow, it's f'n unplayable! I can't even tell if it's fun, it's so s...l.....o.......w........... Great job! I'm sure the micro-transactions would've been a real treat, wringing pennies outta me... if I'd actually gotten past the first tutorial to be squeezed, that is!! boo!
(._.) so disappointed.
I've got one tiny issue.
For achievement "Big Bucks: earn $100k" it says below it "304096100,000"...?
I have $304,096 and no achievement. Do I really need to earn over $300B to get it? (>_
I would absolutely love this game... if it wasn't so bug-filled as to be more frustrating than fun. If this is intended to convince players to purchase the full version, I fear it is having the exact opposite effect. I'm being warned away from spending any money for fear the full version turns out to be as bug filled, or even more buggy than this is...
Tene, I've just rated a game 5/5 for the first time. I've felt, and still feel, that a perfect score requires some special something above and beyond just a great game. Accelerator is a very fun game, but that's not why it rates so highly with me. Your attention and attitude here in the comments put you into a category above and beyond any other developer. You rock! <3
Could it lag more? What is this game doing to cause such a terrific lag in the controls? Ai-ya! Very difficult to play, and frustrating, when the challenge consists of fighting the lagtastic controls! Good idea, but poorly executed. This little flash game should not require a brand new, l33t gaming pc to play!
Prettier than the original with more levels. The environment is much more solid than the original, too. That said, It's not realizing its potential. still a concept in need of a game.
game could benefit from new persons and perspectives/eyes to steal, and more thoughtful approach to level design that uses the new perspectives and vision, rather than rely on difficult, unimaginative platforming to add difficulty.
(IMHO YMMV)
/end(my($0.02))
Thank you very much! I will try as hard as possible to keep working in this way too, it makes such a difference I think.