Love this, but a couple of criticisms: I agree that it is frustrating when your ghost balls can't reach the balls at the edges - perhaps you could include an upgrade for one more normal ball (it could cost a lot, that's okay by me). Also, there didn't seem to be an ending/congratulations scene when I beat the final boss - that'd be a good upgrade. Perhaps add a story in as well? Though arkanoid/breakout is pretty compelling gameplay on its own merits, if you're adding RPG elements it could be good to add a narrative too.
This is pretty good - the gameplay is quite fun and the difficulty level ramps up nicely. Usually I wouldn't be keen on the mspaint-style graphics, but it actually works for this game, giving you visual clues without being precisely the same as the paintings.
Cute game, and good increase in difficulty through the levels, but sadly I agree with the other commenters - the controls and bugs just make it too difficult to be a truly enjoyable experience.
Ha, I love this almost as much as I love Dan Deacon. Which is a lot. Retro style adventure gaming is awesome. The puzzles are fairly simple but not so much so that you feel like you're being totally hand-held, and the humour is great. The only thing I'd say is that I wish it was longer.
Beautiful graphics, great music. While the gameplay is interesting to begin with it wouldn't hold up for a longer game. Would like to see more of your work, however. 4/5
I started off marking this as a 4/5 game, thinking it cute and funny. As the pace slowed to a crawl I marked it down to 3/5. Now I feel like I'm trapped in Xeno's paradox, unable to ever reach a destination. 2/5.
"Put your cursor on letters, and then click." Yes, I'm aware that that's how it works. However, it would be much easier and more instinctive if the options were in text boxes or similar, rather than having to fiddle about with the cursor to ensure it's on a very thin part of a letter before clicking.
I agree that the spelling and grammar could be improved upon. More than that, though, each option is very hard to click on. If these were rectified the game would still be fairly simple but could be somewhat fun.
I like these types of code games, but:
a) 'Play again' is broken.
b) Using spaces instead of apostrophes makes some of these almost impossibly difficult.
c) A word game should ensure there are no spelling mistakes. This game is riddled with them.
I wouldn't usually give a game 4 stars purely for the idea, but you've really got something here. It definitely needs expansion and some extra work, but this has the potential to be an awesome game.
Cute artwork, and the upgrading system is fun for a while, but it becomes essentially an idle game after a while. Consider adding more upgrades or story. Also, it'd be nice if you either had images for the achievements or maybe hid them until achieved, as they don't really add much impetus as they stand.
In its favour, the graphics are pleasant and the plot is interesting enough. However, the writing isn't professional or compelling enough to be described as a 'novel', but rather this seems to be an excuse for linearity in the game. It also loses points for being only a short demo, especially as there are free versions of this type of game which seem just as good.
Can someone please tell me what I'm doing wrong? I'm on Chapter 9 and whenever I try to fight the next adventure quest there is a soldier hidden behind plants that doesn't seem to have a health bar, and I cannot defeat him. I die almost straight away. I'm not convinced that my army is particularly strong, but I have played for hours and my men don't seem to get much stronger. Any advice?
Thank you very much :)