(continued.. 2/2)
And vile continue going on to explain that every 50 kill in deathmatch and teamdeathmatch the 50kills player will be informed that he has 50kills and other will just be informed with the voice "fight" and also on the near bottom left hand corner there is some ui saying who is leading in the game in terms of kills and how many kills that each time have(?).
I get what's wrong with this game, No proper/bad ui design and lack of tutorial explaining the ui..
On the other hand, why am i complaining so much? this game does not even profits from kreds or some sort of cash shop and this game is like made "totally free" for us to play. Thank you devs for making this game for literally free. :)
@Th3Whit3Panth3r I talked to vile in the chat and i sort of get why the developer does not want to have such acknowledgement as i mention in my idea below is because the developer does not want to have a "down time" or a waiting time before the player can enters the game as of course the players will want to play the game as soon as possible.. (continue.. 1/2)
there should be like a "match over" thingy everytime a teamdeathmatch or a death match s' player hits 50 kills and shows a score summary of the match for maybe 30 seconds before start starting a new match with the scores reset.
i fu-cking hate it when this game might just take a picture of me with my webcam WITHOUT my permission.(Even with the prompt that the game is trying to take a picture)
lol when ever there is one lone archer near my base and i have enough priest and close range units and i kept the units on hold position, the archer will just keep attacking my close ranged units and my priest will just keep healing them back to health and funnier thing is that whenever the archer is still there , the enemy base don't summon more enemies anymore unless the archer dies and that ample time to stock up on my resources