beget's Comments

Game comments and reviews

Mushroom Madness

Sep. 23, 2009

0

@Qivux, you know that you can kill bears with charged swatter, right?

Noidzor 2

Sep. 06, 2009

0

If the health would regenerate faster, the game would be good. Now it is just way too hard.

Endless War 4

Aug. 18, 2009

0

This game has too many bugs to be enjoyable. Grenades sticking, flamethrower bugging and game getting completely stuck for starters..

Agony: The Portal

Aug. 16, 2009

0

Nice game, but due to locked content 1/5

Pirate Launch

Aug. 13, 2009

0

Nice theme on the old game. The distance to complete is a bit too much to keep the game really enjoyable. Also there is no replay value on this.

Desktop TD Pro

Jul. 27, 2009

0

What is the best weapon/strategy for the 40 waves of spawns scenario? I can get to wave 25, but no further

Red

Jul. 25, 2009

0

There is an easy way to get the hard badge. When the first huge meteor comes, just start to juggle it on screen. You can easily control it to just hover in the center of the screen. By keeping in there, you can waste the ten minutes you need.

Crunchball 3000

Jul. 23, 2009

0

The influence for this game is seen rather clearly, even the name bears resemblence to Speedball 2. Unfortunately this doesn't handle nearly as well and the game feel is totally out. Feels like you are controlling hovercrafts instead of persons.

Unfairy Tales

Jul. 19, 2009

0

Nice, but the problem is in the details. Quest are extremely boring, too much running around fetching things from far away. Leveling is slow, random encounter battles take too long and so on...

Hunter Story

Jun. 30, 2009

0

To get higher ranks you need to get great accuracy and great repel, so hit everything without missing and don't let them past the blue line. After that you can try to get more combo by releasing the arrows just as the power goes to 100%.

Colourshift

Mar. 28, 2009

0

Fun, but the achievements are too forced. You get them for achieving nothing, just playing the game normally.

Penguinz

Mar. 28, 2009

0

Nice game but it needs an ending and more challenge. To the posters saying that difficulty comes from killing bosses with pistols, the challenge of the game should not come from players making the game more difficult. Only reason for that is to gain something from it (badge, achievement...)

Assembler 3

Mar. 26, 2009

0

0,6 seconds on the first level. Man, I really need something better to do.

Frontline Defense Beta 2

Mar. 19, 2009

0

Without the specs of each tower in numbers, the 5 point upgrade on damage is higly elusive. You can't really tell wether it is good or not.

Bunny Invasion 2

Mar. 04, 2009

0

logganator: shoot the magic ball the bunny shoots so it hits it back.

Bunny Invasion 2

Mar. 04, 2009

0

Death Trophy 6 is 4000 bunnies, and Hulk trophies count how many times your Rage has activated.

Gears

Mar. 03, 2009

0

Idea is nice, but the gear placement is so flawed that it ruins the entire game.

RagDoll Cannon

Feb. 28, 2009

0

Nice idea for ragdoll physics, but the poor level design takes all the fun out of this game.

Shopping Cart Hero

Feb. 28, 2009

0

@skysoldier Easily, 4128 and that wasn't even a perfect run. Someone is bound to do better.

Battalion: Nemesis

Feb. 24, 2009

0

Apparently if you have already completed every map and the bonus map, you can just complete boot camp to get to the secret map.