When a world has the "Start with 1 Beetle " modifier, beetle research is in the laboratory tab, but impossible to research (it can be seen when "Show research done" option is inactive, but it has no progress bar and no "GET" button). Reloading the game has no effect on this, thus making it impossible to travel.
Timer is still going normally, I think. I suspect what is happening is that the progress boost calculations are a bit bugged, and little deviations are happening that, over the course of my 5 days playtime, add up and cause bigger deviations. Do you display the same progress boost value that you have in your calculations or do you use two different ones that should, in theory, stay the same? Because that would propably be the most plausible explanation for this type of bug.
Its a very complicated mathematical equation, full of very many percents made into decimal numbers... I double checked but I may have missed something, but still have yet to recreate the problem... my guess is it might have been some kind of glitch... but I am an amateur...
It must just mean the math does not hold up correctly, sorry but I have not been able to recreate the bug... Maybe it was a flash error... was the timer still running correctly?
Nice game. I expected the last missions to be harder, actually. For me they were a bit too easy, but I doubt it was like that for others. And it's actually much more similar to the first game than it looks, I used mostly the same tactics in both games (Except the last mission, where I was forced to use repulsors. Great game, 5/5.
It isn't working. I know it's temporary, but I'm feeling empty inside :( Now I will have to tediously search youtube and dig through tons of shit just to find one good song :(
Sorry about that :( actually the server isn't down, but the file is corrupt, and I must wait for Sharendipity to fix it. In the meantime, you can play the original MusicQuest if you want: http://www.kongregate.com/games/master_machines/music-quest
This app is awesome. So awesome, it fixed my life. I used to spend hours upon hours searching for music that I liked. Now, all that is fixed, i find the music with a few clicks. That saves me at least an hour daily. It helped to pull myself out of depression. It is awesome, and I will do whatever I can to increase the developer's ad revenue. Can you make a checkbox in the game, that lets the game display ads in the bottom of the screen or something like that, if it's not against kong's rules?
Thanks benas, that means alot to me that it has helped you. That ad thing is indeed against Kong's rules. Right now the best way to help is to upvote that coment I posted so that others can see it as well.
If it were in the store, i'd buy it too, provided the slow pace was fixed. At least increase the days accumulated limit to 16 or so, because now the players that put games in front of sleep get all the benefits, and it shouldn't be this way. Also, something like getting a credit every game day would help easy the "credits ruin the game" problem which is currently very bad.
Not that i want to break anyone's fun, but the autoclicker isnt the best way, because it costs 1GC to spary ants if there are only 5, so you are going to just drain your GC real fast.
So easy to play yet so hard to master. Graphics were crummy, but hey, games arent made from graphics. The game is very good. 5/5, and i dont throw those around. Though it needs a checkpoint function. Oh, and while you're at it, improve the graphics so that more people rate up. This game might even get badges!
What does the stuff in mindsweeper mean: * OMFGSPOILERSPOILERSPOILER * the arrows mean the direction where is the goal. The numbers in red mean the distance to the goal from that tile (diagonal = 2 tiles btw) the numbers in white/grey mean how much cash/xp/turn bonuses/turn anti-bonuses are next to the tile. You have to find the goal. When you find it, click it again if you want to move to the next stage. But beware: moving to the next stage gives turns and the turn cap is 100 so don't make it overflow. I am going to work out the formula how much turns it adds in each level. Thank you for reading, now go move the damn mouse, your progres bar is full...
Its a very complicated mathematical equation, full of very many percents made into decimal numbers... I double checked but I may have missed something, but still have yet to recreate the problem... my guess is it might have been some kind of glitch... but I am an amateur...