a little bit too short and too easy but very good base to build up on! make troop type countering more significant, my archers could melee their infantry lol. maybe have more upgrade options for squads such as bonus vs undead, orc, cavalry etc or when lvl up distribute points such as atk/def/number of troops/movement speed etc
training often make overall stat go down. the stats gain are like random too. and distribute hero stat chipset is way better than % stat chipsets the whole stats thing is a mess
what's the point of crit damage? it seems both the chance and additional dmg are so low to be worth while. this is true especially for choosing the upgrades. 100% to do 5 more dmg or 3% chance to do 5 more? umm... i wonder which one i should choose
can you even escape candy land? I can never get past the door behind the wallet, when when maxing door break and smashing the door before wallet with flaming ball active
max sized hotel 35*49 = 1715 blocks, and I only have 160 elevator blocks (4 columns) yet no body complains about elevators
the trick is to build shafts of only 3 floors and aggregate 2 columns, the guests dont mind changing elevator 15 times to get to floor 45 as long as they dont have to wait a long time for each elevator lol but they do mind waiting ages for a particular. add some staff elevators the normal way, as they dont mind waiting and you are set, (otherwise the rooms will become very dirty)
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