Unfortunately I prefer the first opus, a few annoying things with this one:
***Having to reset base position between missions: time wasted ***Not able to reset talent points: have to restart if you failed build ***Some missions too unforgiving, you have a single life so a random explosion can send an enemy past your base etc: frustrating!
Quarter Master: "Starboard canons ready to fire, sir!" // Noobbeard: "What's this shamble? Just fire up! No! Fire down!" // Pirate instructor: "You have just failed your pirate licence!"
Good base idea, but needs more to make a game. Here's a few things that would make it enjoyable: -More insects -Different flying patterns for you prey -Ability to walk on your webs -A clearer difference to what's an enemy and what's eatable (why can't I eat grasshopers!!) -Better controls (inability to crawl from a wall to a ceiling is frustrating) -Different tipes of webs (perhaps through upgrades/level up)
The scaling games were good...and just when I was hoping for more, what's that horrible shape puzzle rubbish? And the music is really horrible as well.
Improve your game: -Add a tutorial -Remove the off topic level -Add 20 levels -Get some real music that ain't irritating.
Challenge 4 is far from impossible, or from requiring mere luck. Here's how to do it: Set your shield to follow the dragon at the start, then just control your "sword". Make sure it always stays in maximum range of the "dragon". and you will only get shot a minimum. If the dragon starts turning around immediately back off, but don't forget to follow it too so you have a chance to defeat it before your shield dies. It takes a few tries to get a hang of it. Hey that's why it's labelled as hard! But overall those are 30 points that can be obtained with very little time ;-)
Pardon me for being blunt but:
No music, poor graphic detail, no background, all dungeons look the same, gameplay is shoddy: ill defined abilities (what's the range on attacks? Arrows fly through walls etc...), random starting positions, impossibility to set moves that carry through turns, having to manually end turns, lack of interface elements (who has movemeents/attacks left? etc...) and most of all, the easyness of it all which turns this into a bore (no music doesn't help either). This just doesn't feel like a game, but like a draught thereof. I can't understand the hype around it and the badges, sorry :(
When you have a button called "Free Music!", you need to put something more than a dull and ugly repetitive tune in your flash game. God knows what horrible and nasty things lurk behind that button.
This is actually a rehash of an old board game called backstab. Perhaps mentioning it instead of presenting it as an original idea would have been honest? Nevertheless I do like the 4 player setups and the AI is decent. 4/5
Here's how to build the bomb for those (like me) who got stuck there for a bit too long:
-Flyer + Gunpowder + Cotton thread
Other than this frustrating attempt to combine every single item I enjoyed the atmosphere and the music of this point n click. Thanks!
Concept is interesting and exploring the various objects to use is fun. However unfortunately the game soon turns into a tedious grind, and expelling the last 20 people feels like a chore. The AI seems odd with some people more keen to run directly to the cellar or attic after being scared, than going out of the house. I'd make the following suggestions to spice up the game: *making people run out after just a few scares so the game is quicker *introducing points or "scare combos" for using multiple objects on one victim *introducing "ghostbusters" for the last 10 people or so, that you need to avoid --- these are mere examples. I know it's not easy to implement new elements, but the game does need a few more ingredients to make it enjoyable.
Concept 4/5, product 2/5