I spent a lot of gold on my village only to be kicked out for a couple of days inactivity.
Before you kick a player you should have to buy them out. So if you spent 500,000 gold on your village, players would have to pay you back to get you out.
This would also encourage others to contribute, as more gold you spend the harder it is to get rid of you.
Those who don't spend any money, can be kicked much easier.
Great game, a little confusing with directions - perhaps a map drawn whilst moving around would help. To all those who complain about storage - there are a number of easy to find storage 'places' you can use.
Nice game, a lot better than i originally thought. Small issue around the price of crafted items, the ingrediants far outway the price of equipment. should definatly be changed for balance.
Great idea and fun to play, some people don't appreciate new ideas and seem to want to play the same game over and over again.
As mentioned above a sequel where you are the girl is a great idea.
great game but the last bad memory level was too frustrating. notwanting to give it away but you have to do the levelwithout dying and if you hit a save point it set you even further back!
wasn't needed and didn't add to game play what so ever.
Nice game, good animation but really lacking it certain aspects.
I would have really liked to see the magnet attract more objects as you improve it, and the stages should have given payout for a sence of acvievment.
Otherwise good addictive game 4*
Crafting is intended to earn less money than selling materials, the up side is the gear you are able to make and use, not profit.