decided to stop clicking my usual crate and go to the one that seems to always have 1 warbond in it. Of course I got 200 gold and there were 5 warbonds in my usual crate. Diiiiiiiiiiiiiiiiiiiiiiiccccks
I think regeneration chance should be slightly reduced for every damage you do overkill. I know it might defeat the purpose but it would be a lot less annoying.
Energy is good and bad. For the first half of the missions, when the game is actually really fun, energy kills it by making you wait, the average person's deck is too shit for raids or factions or arena, and they are saving their 5k gold for card packs so tourneys are a no. Missions are the only fun thing early on and energy is a bitch. But later in the game when you have options energy isn't THAT bothersome. Yes there needs to be purchasable recharge speed increasers and probably a free one too to balance it a little more but if there were no energy..... there are like over 100 missions and most are x10 on the same mission to pass it. Would you really not get bored of that? I think it would be hell.
Why is there even an option to spend 5 war bonds on a bronze pack. At what point in this game is it going to be more likely to come by 5 warbonds than 200 gold?