Someone told me that Warbonds always occur in the same crates and it is not completely random. I think he was right. in the fourth crate from the left at the top I've gotten 7 warbonds in 4 days, in the top left crate I got 0 in about 12 days. Obviously this is completely probable with random probability but I always see warbonds in that crate... Just a heads up if you keep failing to get them it's worth a try.
The missions also get a little boring when you have two or 3 missions with 8 x the same type of enemy just progressively getting harder, especially when it gets up to 20 energy per mission.
The extra 20 energy that I bought from the shop doesnt help that much. Essentially I get 6 missions every 2 hours.
Maybe you could also add energy recharge rate increases to the upgrades store, as well as both for stamina. Maybe another sidegame kind of thing like arena but better that doesn't require energy would be nice too.
And I've already resigned myself to the fact that anything that costs warbonds is out of my reach cause they are damn near impossible to get.
@Xander72 adds an element of balance and planning. What's the point of having an evade assault card if the other person can just target strike on every other card?
Does anybody else realise that 100 rate downs would equal -0.001 score? Would 100 emails to the developer not be more effective? The developer probably wont even notice the score change but 100 emails requesting war bonds be made more common would stand out like dogs balls. Just a suggestion...
I think it would heavily unbalance the game if you could control your skills directly. Aiming all your strikes on the non-mimic enemy could get a bit ridiculous.
You get on the boat by jumping out of the water with speed. If it wasn't working for you maybe you should refresh, worked fine for me every time. Great game, great atmoshpere, a little repetitive, maybe increase the overall money intake a tiny bit, I got the last guffin long before I had the requirements to finish. Great game though 5/5.