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Min Hero: Tower of Sages

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Aug. 01, 2013

Rating: 4

This game would be so much better without all the walking.

... :D

Play ... :D

May. 21, 2013

Rating: 4

Nice game. I particularly liked the Pacman level. :P

Creeper World: Evermore

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May. 15, 2013

Rating: 0

Nah Xorandnotor. May 09 was way tougher, actually. 5-14 is doable in at least 6:17, though I imagine you could probably break 6 minutes without too much difficulty.

Creeper World: Evermore

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May. 03, 2013

Rating: -7

Apr 28- 4:42. Back in your court guys :P http://i.imgur.com/cuaNA0a.png

Creeper World: Evermore

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Apr. 30, 2013

Rating: -2

Yawn. http://i.imgur.com/9mybJ0Z.png

Magnetized

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Apr. 29, 2013

Rating: 0

Do you mean level 56, BlueDmon? If so, it's the panel immediately to the right of the entrance. Or you can just use the entrance panel as the exit, too.

Creeper World: Evermore

Play Creeper World: Evermore

Apr. 29, 2013

Rating: 1

Got 7:34 on Apr 27. Started at the left hill and built a single mortar and then just a bunch of reactors. Once I had about 15 of them, built blasters and chained out to get the last totem.

Magnetized

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Apr. 28, 2013

Rating: 1

Just one thing: I wish when you go back to re-play levels after you're done, you could improve your death score on each level. Currently it just adds to your total.

Magnetized

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Apr. 28, 2013

Rating: -1

Excellent game. Finished in 350 deaths, and I'm pretty happy about that :P The last 5ish levels are brutal, but awesome game.

Wonder Rocket

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Apr. 26, 2013

Rating: 0

Fun little game. Could really use a pause button/key though.

Creeper World: Evermore

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Apr. 26, 2013

Rating: 1

Got 2:42 on Apr 23, so you should give it a shot iMiPi ;)

Creeper World: Evermore

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Apr. 15, 2013

Rating: 1

April 14 in 3:15 :)

Sticky Blobs

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Mar. 15, 2013

Rating: -3

Fun game, but the controls are a little annoying, especially with how much the blobs jiggle around.

Battle without End

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Feb. 20, 2013

Rating: 4

Great game, I like it a lot. Always wondered why nobody made games like this. One suggestion: Maybe in the 'Loot in Current Map' window, put something like 'stats in current map' - including an average xp/minute or xp/combat, time spent in current map, etc. It would be helpful for, say, figuring out when you should move onto a new map, or figuring out which maps are best for leveling quickly, etc. Thanks!

Creeper World: Evermore

Play Creeper World: Evermore

Oct. 30, 2012

Rating: 2

10/30 - 1:15 10/29 - 1:25

Creeper World: Evermore

Play Creeper World: Evermore

Sep. 07, 2012

Rating: 3

Yeah, today's map is a bitch. Managed to get it done in under 11.5 min. Really tough, though.

Sands of the Coliseum

Play Sands of the Coliseum

Jun. 01, 2012

Rating: 0

Noticed an odd bug. When my characters were all on auto, one of them attacked a dead(/decapitated) enemy character for some reason. The formerly dead char came back to kneeling position for some reason, for the rest of the battle.

Decision

Play Decision

Apr. 04, 2012

Rating: 6

Fun, but it gets kind of monotonous after a while. Also, some things: Mini-map that expands as you explore would be great! There are some streets that you can down, and some that are just dead-ends with no markings. Telling these apart would be very useful. Why is it always night? Seems silly that he'd only go out at night with a flashlight. It just reduces the visibility unnecessarily. Guns? Zombies with guns? It's supposed to be the other way around...

Decision

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Apr. 03, 2012

Rating: 13

Why the hell do zombies have (and use) guns!?

Burrito Bison Revenge

Play Burrito Bison Revenge

Mar. 16, 2012

Rating: 4

A little frustrated with 'pants on fire' mode. It doesn't recognize any of your clicks when the fireball elevates past the top of the screen. So if you get a good bounce off of something, the fireball will go above the clouds and come back with half of the bar gone, despite continuous clicking.

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