Nah Xorandnotor. May 09 was way tougher, actually. 5-14 is doable in at least 6:17, though I imagine you could probably break 6 minutes without too much difficulty.
Do you mean level 56, BlueDmon? If so, it's the panel immediately to the right of the entrance. Or you can just use the entrance panel as the exit, too.
Got 7:34 on Apr 27. Started at the left hill and built a single mortar and then just a bunch of reactors. Once I had about 15 of them, built blasters and chained out to get the last totem.
Just one thing: I wish when you go back to re-play levels after you're done, you could improve your death score on each level. Currently it just adds to your total.
Great game, I like it a lot. Always wondered why nobody made games like this. One suggestion: Maybe in the 'Loot in Current Map' window, put something like 'stats in current map' - including an average xp/minute or xp/combat, time spent in current map, etc. It would be helpful for, say, figuring out when you should move onto a new map, or figuring out which maps are best for leveling quickly, etc. Thanks!
Noticed an odd bug. When my characters were all on auto, one of them attacked a dead(/decapitated) enemy character for some reason. The formerly dead char came back to kneeling position for some reason, for the rest of the battle.
Fun, but it gets kind of monotonous after a while. Also, some things:
Mini-map that expands as you explore would be great! There are some streets that you can down, and some that are just dead-ends with no markings. Telling these apart would be very useful.
Why is it always night? Seems silly that he'd only go out at night with a flashlight. It just reduces the visibility unnecessarily.
Guns? Zombies with guns? It's supposed to be the other way around...
A little frustrated with 'pants on fire' mode. It doesn't recognize any of your clicks when the fireball elevates past the top of the screen. So if you get a good bounce off of something, the fireball will go above the clouds and come back with half of the bar gone, despite continuous clicking.