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Sokoban Puzzles

Play Sokoban Puzzles

Jul. 01, 2017

Rating: 2

The controls are somewhat unresponsive: while keeping a key pressed results in a single move (and that could be a good choice) multiple rapid press often results in a single move as well. It would be nice to have a key linked to "next level" and "continue" (space bar beeing the most common choice). I'd like to have a score based on the number of moves, instead of on the time: if you want to keep the score time based, the timer should start with the first move, and not before.

9 Lives: A Tap Cats RPG

Play 9 Lives: A Tap Cats RPG

Jun. 30, 2017

Rating: 1

Music plainly taken as it was from Legacy of heroes. 5PG should at least feign some effort...

Fly Like A Bird 4

Play Fly Like A Bird 4

Jun. 25, 2017

Rating: 6

I wanted to give 1 star, but it seems I already did some times ago... Why this game is in the "top games of the mont" if it is not a game, and it didn't come out this month?

Frontier

Play Frontier

Jun. 03, 2017

Rating: -2

every time the name of the character should appear, instead I see (left bracket)STRINGFORMAT

Frontier

Play Frontier

Jun. 03, 2017

Rating: -2

every time the name of the character should appear, instead I see \

Frontier

Play Frontier

Jun. 03, 2017

Rating: -2

every time the name of the character should appear, instead I see

oQo

Play oQo

May. 17, 2017

Rating: 0

P.S.: I don't mind at all the fact that it is a demo: it will give you a nice 10-20 minute of game, and it's not another useless idle

oQo

Play oQo

May. 17, 2017

Rating: 0

really nice concept, I like also the music and the grafics. I would change the controls in order to use only left and right arrow (A and D) to move clockwise and counterclockwise.

Developer response from oQoGame

Thanks!

Factory missions

Play Factory missions

Mar. 23, 2017

Rating: 3

and level 27 is really tricky BD

Factory missions

Play Factory missions

Mar. 23, 2017

Rating: 1

level 23 can be done with 180$, instead of 190$

Factory missions

Play Factory missions

Mar. 23, 2017

Rating: 0

need a delete part button

Heart of Galaxy Beta

Play Heart of Galaxy Beta

Mar. 10, 2017

Rating: -1

Nice! Oil powered spaceship, without glass, plastic or any kind of electronic...

Zombie Society - Dead Detective

Play Zombie Society - Dead Detective

Mar. 07, 2017

Rating: 2

I would also suggest you to replace the pulsating arrow with an arrow sliding back and forth: that way you can easily avoid the main source of changing size pixels.

Zombie Society - Dead Detective

Play Zombie Society - Dead Detective

Mar. 07, 2017

Rating: 1

I really like the retro feeling given by the pixelated art, but you should try to keep the pixel size consistent. In most of the screens we can see pixel of at least 3 different sizes (background, sprites and text) in addition to pixels moving around and changing their size (animation, the pulsating arrow, the title, etc...) If you will ever create a sequel (which I sincerely hope) you may consider the idea of developing it at a low native resolution (640x480 256 color, if you want the LucasArts feeling)

Developer response from Lu_Muja

I know exactly what you're referring to, I had thought the same things. In the end I decided that yeah, I want to "emulate" the old style, but I don't want to be subjected to the same limitations those old games had - like a limited number of colors, for example. It might put a few noses out, but I think it's a decent compromise. By the way, yes, I'm working on a sequel, another self-contained case that will actually work as a demo for a full-lenght game. Follow me here on Kong to know as soon as that happens, it shouldn't take more than a few months :)

Zombie Society - Dead Detective

Play Zombie Society - Dead Detective

Feb. 24, 2017

Rating: 1

"deaduction" LOL

Home Story: 1971

Play Home Story: 1971

Feb. 24, 2017

Rating: 621

Well, someone is still changing the items disposition in the sandbox when you are not looking...

Dude and Zombies

Play Dude and Zombies

Feb. 23, 2017

Rating: 6

while most of the time, when you have lag, you just slow down the frame rate, here you have SECONDS while you can't see what's happening. When you reach wave 15 the game is almost unplayable

Midnight Hunter

Play Midnight Hunter

Feb. 12, 2017

Rating: 1

Other bug: when you get an angelic protection and get hit at the same exact moment, you get hit AND you don't get the bonus, only the sound (happened twice). You can target enemy outside the screen, but it seems that you can't kill them, resulting in a lot of bullet wasted.

Midnight Hunter

Play Midnight Hunter

Feb. 12, 2017

Rating: 2

3/5 for not being an idle or a MMO though

Midnight Hunter

Play Midnight Hunter

Feb. 12, 2017

Rating: 4

The second big problem is that autoaim suck. Autoaim suck in general, because you can't choose the target: you jump from a target to another, without killing anyone and wasting bullet, you don't target crates when they appear, you can't choose to target an insidious enemy instead of the fodder critter, etc, etc. This implementation throw in the mix some extra problem, to add a peculiar flavor: the autoaim is not instantaneous, but the weapon has a fixed angular speed. However, the shooting start the moment an enemy enter into the range, granting that every first shot is wasted. This is particularly annoing when you have equipped the spike thrower. Add in the mix some race conditions when you die collecting a life or an angelic protection, or the fact that your first bonus could be a broom or an extra life (wasted, because you can't gain more than your initial health)

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