There is a serious balance problem for the weapons: at level 7 the pistol deals 396 DPS, the spike launcher 700, the crossbow 1050 while the flamethrower a puny 233... also, the total damage dealth: the spike thrower deals 21'875 damage, the crossbow 26'250 while the flame thrower a ridiculous 5'250. The flamethrower (may) deals AoE damage, but let's be completely honest: if you have enough critters on the screen for that to matter, you have already screwed. The goal is to dispatch the foes BEFORE they shoot, otherwise you will die quickly and painfully, thanks to the 4+ unavoidable death rays from below.
during level 7, when jeeves dim the light it doesn't sprinkle glucose as it said it would do. So I have to choose if to die because I don't have ATP or because I don't have fat acid
Looking into this now. It may be a Firefox setting related to WebGL rendering. (see http://forum.unity3d.com/threads/webgl-games-suddenly-not-working-on-firefox.378654/#post-2458625)
Free2Play Guru over the world scratched their head in confusion tonight as it quickly become clear that the best tactic for succes seems to be dumb luck and a massive marketing budget.
Thanks!