Wow, I like that the case is short enough to prevent dragging out like in the Phoenix Wright games and without losing it's fun (and no unlogical solutions to the puzzles is a bonus). Hopefully the rest of the cases have the same length and witty dialog. Looking forward for the full release :D
Why can't I select a previously upgraded weapon? I regret buying the rocket launcher since it wastes ammo and makes the last levels harder than if the machine guns were used...
Sadly, another good and entertaining game ruined by energy meters and real cash items... Why do the developers continue to bring mobile game's harmful features? I can understand that on mobile games (which are played in short bursts) but not on a browser focused one (lets face it, there are already a very long list of similar games that don't use mobile "features"). Leave the cash items, but at least remove the stamina bar, just look at all the Facebook games that already do that. You only play them for a while but then the energy meters make them boring to keep playing them and make you lose users (which, let's face it, wouldn't pay for a game like this if there are other free and limitless alternatives out there).
Don't mean to be a party pooper, but this game doesn't bring anything new that hasn't been used in so many launching and upgrading minigames. Most of the grinding is boring since there is not much variety while the critter is on the air (just to mention an example, like burrito bison), the grinding seems endless (it takes too many launches just to collect enough currency to upgrade one spec of the launcher and even more to buy a new one), the critter leveling has a couple of not so useful items (perhaps the only useful ones are the passive ones and the bat impulse boost). As mentioned by several people, the bat-gangs harm the user since they stop the upwards trajectory instead of boosting it or at least maintaining it.
Good game, maybe a little focused on mobile games' "features" like energy meter or timers (thankfully there is no IAP or use of real cash to unlock features or items), but it still manages to keep the player entertained. The use of weapons, unlockable buildings that give money at regular periods and different mission modes makes it better than the usual race-and-upgrade games I have played so far. Keep up the good work!!!
Great game, came for the badge but continued playing without noticing when I got it!! Very entertaining, challenging but without frustration issues (keeping the cash after failing a level helped a lot). My only observations, adding challenges or additional modes besides the main 50 waves would be interesting (like a survival mode with unlockable powerups depending on the number of destroyed enemies or surviving time), missiles with AoE damage (or mines just to add more variety to the weapons). But regardless of this, a very entertaining game and a nice surprise (that's why I like the BotD, you can easily discover games that are very good but a little hidden in the site). Hoping to see more games in the future, even a sequel from this one :)
A good alternative to Game Dev Story, but it still needs some polishing:
- Some texts where a little weird (specially during the random events).
- Some objectives are a little annoying, several or them require to perform actions that were already completed before the objective was available(like buying a cactus for a worker when it was already bought as a wish)
- The game seems a little unstable (I had two crashes during a 2 hour gameplay session)
One of the most enjoyable games I have played recently!!! As a suggestion I would like to have a map option so we can see how to go back to the top after we have dug a little deeper (or at least the option to scroll from where we are to the surface). While not a necessity to clear the game, it can help a little with the digging's planning.
Great game nonetheless :)
Good game, but the lack of a better way to obtain XP (seriously, grinding cleared levels makes it a very frustrating chore). I strongly support the suggestion of having and endless mode or that the achievements give a good amount of XP or, better yet, skill points.
The lack of extra gold or experience and the only ways to get it makes further fights unnecessarily difficult (you need to choose between new units to try new strategies or refilling heal spells).
Maybe switching from consumable spells to a mana bar and permanent spells would make the game less frustrating, but I think that the game would be mostly improved by:
Letting the user to replay levels.
Add an arena-type of location to train without penalties for losing.
Keeping the gold and experience gained when losing a fight.
Controversy aside, the game is not so entertaining.
The mob controls poorly when directed somewhere (many of the rioters try to walk around a building when the target is right in front of them).
You need to get very close to the incendiary targets to throw a molotov, but this can be seen as expected since it would be very easy to fire them up from far away.
The thing that bothered me the most was that it seems that the police range in which they focus on a fire is not constant. Sometimes they would try to extinguish a fire from a reasonable range, but in some occasions it seem as if they would chase rioters when they had a fire nearer. (While this would be reasonable, the point of the fires is distracting the police so why would they still arrest rioters if it's supposed that they are busy putting off the fire?).
As a fan of tank games, I really liked this one. As others have mentioned, the game is a little short (although starting a new game with the tank stats from the last game kept me entertained for more time). I found the controls very responsive and was happy to see that the upgrades really seem like upgrades instead of just being gold sinks to give the impression of leveling up (like the faster movement when upgrading engines or augmented firepower when buying the better versions of the main weapons). Keep up the good work, I'm looking forward for more in the next episode XD