Not the most difficult game around, but enjoyable and oddly addictive. Trying to complete it without looking at the list of words to find certainly makes it more challenging XD All in all, an interesting idea and a pleasent way to waste time.
"The clue indicates that the Spouse is brutally violent" and "quarreling with the vicitm" but it's ok! They aren't left handed so it's all good, they can't have done anything wrong...
It's a codeword puzzle rather than a crossword. A crossword has clues and none of the grid is filled in, while a codeword is a fill-in game where the player works out the letters using the few already placed letters. Other than the incorrect name, it isn't a bad game. A bit on the easy side, but then online codewords generally are.
Early game strategy: work out which blocks to move, move them. Mid game strategy: move blocks randomly until you work out which blocks to move, move them. End game strategy: move blocks randomly while sobbing uncontrolably and hoping by some miracle the blocks will end up in the right place.
It's nice having an escape game that doesn't make you resort to randomly clicking things in the hope you will stumble across a secret compartment or vital item to continue the game. Everything could be found using simple logic and observational skills. Not the longest or most difficult game, but fun and enjoyable with no temptation to consult a walkthrough.
Not too difficult but has enough tricky levels that it makes you think about it without becoming too frustraitng. The only annoying thing is that some levels have more pieces than you need, which can be confusing because normally leftover pieces mean something is not quite right.
Nope, I tried but the BOTD isn't worth sitting through this yet again. Game play is annoying as is, but the unskippable tutorial (yes, we all know how to play, none of us want to but we do...if you're going to make a million carbon copy games, at least let us skip the freaking tutorial) and uncessary cutscenes (does this reptitive drivel count as a cutscene?) make it intolerable. I made it through the first day, pretty sure I deserve a badge for that suffering alone...
"Sir, they got through again!" "More power!" "Sir, we tried that the first three times. Look, they always send the same formation, maybe we should-" "More! Power!" "*sigh* Yes, sir."
"There was a lot more to magic, as Hairy quickly found out, than waving your anttennae and saying a few funny words." Come for the idle game, stay to read all the mouse over text XD
I like the game but it is annoying how much infectivity affects boarder closure. The entire world has shut down because people are getting a barely noticable fever... Also, there are a lot of updates about natural disasters but they don't seem to have any real effect on the game - it would be more interesting if a country affected by a natural disaster had a chance of being forced to reopen boarders for relief aid, or something similar.
I love the game but there are some things I think could be improved: 1. Multi-buy upgrades with x5, x10 and Max options, or at least be able to upgrade an entire column/row at once. 2. Next boss requirements on current boss. 3. More use for ooze; atm we collect tons of it but can only spend it on every 10th upgrade and it stockpiles fast - being able to upgrade the robots with it, or buy special upgrades (e.g. anti-shield upgrade), would give those millions we don't spend some use.
@PhantomKingdom, The game does have an autosave. I'm returning after well over a week of not even looking at the game and my game is still saved with all my offline progress accounted for. Are you sure you haven't accidentally wiped your save?
Doesn't work in Firefox, and I had an issue with saving in Safari (though it only failed to save once and hasn't happened again since, so I'm not sure if it is a bug with the game or if something went weird at my end). The ability to mute/unmute by pressing M should be stated somewhere within the game (or just include a clickable mute button in the game). For the gameplay itself, it will never be a successful idle game if it doesn't run in the background or have offline progress - ideally it should do both, but at minimum it should do one or the other; this currently does neither. The first few revolutions are so slow that without the ability to switch to other tabs while waiting for some money to build, it is off-puttingly boring. Autosave would also be good, or at least a warning that manually saving is necessary.
I'm sorry about the bugs you encountered! I'm trying to work on them. As of now there is an autosave feature.