I really like this game, and loved the first one, but I wish the zombies were a little harder to kill and that headshots were more important. Perhaps zombies could only be killed with headshots, were knocked down by other attacks but, depending on zombie type, didn't stay down for very long.
It would also be nice if you could turn out placement of advanced turrets, to eliminate the time spent upgrading each turret you place during later levels.
An interesting combination of an RTS and a Tower Defense game. Fun, challenging but not impossible (at least so far, I'm not quite done yet) and a fun thematically. Though the music is catchy, in a tetris sort of way, it would be nice to have a few different tracks cycle through.
It would be nice to have the option of muting the music but keeping the SFX. I like to play games like this with my own music, but muting the whole game kind of takes me out of it. On a side note, I did think the music in this game was pretty good (I just like a little more variety for how much time I expect I'll play this game).
It would be nice if cards of the same type simply stacked when your building decks. That would make it a lot easier to see all of what you have, especially since they sort buttons don't seem to sort them very well.
How in the hell do you skip your turn? I can't beat Orcia with this because this stupid Baffler Roost is inhibiting my ability to play any cards and since there isn't any actual skip turn option (despite that being advised), I'm forced to surrender. Up until this problem I thought the game was good.