Just a brief timeline, for amusement's sake:
June 2008: sin(Surfing)
Feb 2010: Wavespark
Feb 2011: Tiny Wings
Mar 2011: Pilot Winds
May 2011: Dillo Hills
May 2011: Soviet Rocket Giraffe
June 2011: Tiny Bee
June 2011: Flying Turtle
June 2011: Moon Chaser
Dillo Hills might not be the first game of its kind: but neither is Tiny Wings. Let's focus less on which games copied what other games, and more on just having fun. :D
It's a fun game, and the music is really nice, but it really just doesn't feel like a music game at all to me. I feel like I could play without the speakers and get nearly the same effect.
Also, @EZSPECIAL: The next game in the series is going to have way, way, way more music, plus a built-in editor tool allowing community creations that can be easily shared. :)
@bigmoneymill: Thanks! I agree that the controls are probably a little hard, and that's one of the things I'm really focusing on with the next game in the series: giving the player a smoother learning curve instead of just dumping ten keys on them from the very start.
@EZSPECIAL: I totally agree, 10 keys is very daunting! In the next game of the series, there will be a 5-key mode for every song, and you will slowly work your way up to the full 10 keys with practice. :D
lol, oiiopo.
I KNOW WHAT YOU THINK ABOUT.
No, but seriously, the consensus seems pretty clear: even "easy" is too hard.
I'm working on toning it down some more, probably reducing it to 8 keys, maybe even 6.
@Luigifan: Where does it stop working for you? Does it load at all? Does it stop when it tries to load a song?
I have been doing some last-minute hotfixes (you start noticing all kinds of bugs when you start publishing, lol), so your problem may have been fixed by now. :D