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Dillo Hills

Play Dillo Hills

Jun. 20, 2011

Rating: 2

Just a brief timeline, for amusement's sake: June 2008: sin(Surfing) Feb 2010: Wavespark Feb 2011: Tiny Wings Mar 2011: Pilot Winds May 2011: Dillo Hills May 2011: Soviet Rocket Giraffe June 2011: Tiny Bee June 2011: Flying Turtle June 2011: Moon Chaser Dillo Hills might not be the first game of its kind: but neither is Tiny Wings. Let's focus less on which games copied what other games, and more on just having fun. :D

Aura

Play Aura

May. 25, 2011

Rating: 2

It's a fun game, and the music is really nice, but it really just doesn't feel like a music game at all to me. I feel like I could play without the speakers and get nearly the same effect.

TREBL 2

Play TREBL 2

Jan. 28, 2011

Rating: 0

Also, @EZSPECIAL: The next game in the series is going to have way, way, way more music, plus a built-in editor tool allowing community creations that can be easily shared. :)

TREBL 2

Play TREBL 2

Jan. 28, 2011

Rating: 2

@bigmoneymill: Thanks! I agree that the controls are probably a little hard, and that's one of the things I'm really focusing on with the next game in the series: giving the player a smoother learning curve instead of just dumping ten keys on them from the very start. @EZSPECIAL: I totally agree, 10 keys is very daunting! In the next game of the series, there will be a 5-key mode for every song, and you will slowly work your way up to the full 10 keys with practice. :D

TREBL

Play TREBL

Apr. 23, 2009

Rating: 0

@chrisbyrne - Hmmm, odd. I'll look into it and see if I can figure out what's going on, thank you for the heads up!

TREBL

Play TREBL

Apr. 23, 2009

Rating: 0

lol, oiiopo. I KNOW WHAT YOU THINK ABOUT. No, but seriously, the consensus seems pretty clear: even "easy" is too hard. I'm working on toning it down some more, probably reducing it to 8 keys, maybe even 6.

TREBL

Play TREBL

Apr. 22, 2009

Rating: 0

@Luigifan: Where does it stop working for you? Does it load at all? Does it stop when it tries to load a song? I have been doing some last-minute hotfixes (you start noticing all kinds of bugs when you start publishing, lol), so your problem may have been fixed by now. :D

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