is there any way to lower turn timer than Doublehaste? If not I think making SOMETHING, even MTX, to permantly lower turn timer would be good. Even if it requires a huge gold or rebirth investment to do so
money per second is not accurate. Seems the current math is HP/DPS*Money which doesnt take into account overkill damage. Should be HP/(Amount of idle damage a click) to get the amount of idle Clicks To Kill. then (idle timer)/CTK = Actual Time. Value/AT = MPS
Seeesh killing things takes a while. Would be nice if we could get money and buy upgrades or something... Wish I could just have Benimaru blow everything up tho.
Zeds slowing down when chasing humans is really annoying. Makes it so 10 zombies are just slowly following a human all the way across the map. Maybe make the pathing set in front of the human instead of on the human so they dont have to stop and accelerate again?
Zombies should learn to stop slowing down when chasing humans. They can move faster but when they get into attack range, if they aren't a lot faster then when they slow down/stop to attack the human moves out of melee range and they end up in an endless loop from one end of the map to the other.
Lol people complaining that second layer kills first layer when thats the best freakin thing about this game. Progress upon progress. Reset all progress for a boost that lets you get farther than last time with the same effort.
Thank you!