If you're going to leave the game window open/idling make sure you switch *away* from the "Create" menu. The host process has been inexplicably spiking to 100% core usage whenever that menu is up. (No idea on the implications, but the dev's forum post didn't seem too worried about it.)
1500% power spike looked fun, but the achievement changes are promising. The decillion doldrums were all 'idle' and no 'game' so hopefully breaking up the bonuses will help.
Soul formula is much better at +7 quintillion souls. Seems like refreshing adds current 'tick' progress to whatever is already present too, but I'm guessing that's not an intended feature. ;)
Hey you are right!! There was a mistake in description now its fixed! Only who have zero basic speed can not take the speed buff. Giant with basic speed more than zero can!
@plqyer attacker's speed is checked after 'Damage All' hits all opponents, regardless of turn order. I'm guessing Recog didn't survive? Gold Rush rewards are pretty random. Dropped 7 gold once though...I stick to duel now.
@NanielNan: "Note: if the speed of a card is zero it can attack or retaliate a card opposite it, but cannot strike the foe’s Hero!" - From the help. Check for slowing effects and your creature's speed is >0 base.
I've had 1 pvp match today that I didn't have to concede because the other player never played a card. Please add turn timers that will end the match if your opponent is non-responsive.
soul fomula is made a little easier, when you get higher up :)