Awesome game. Wish there was a little more direction (a more linear plot, rather than so free form...can't believe I just said that) and some form of spawn protection (infuriating to lose a full shield to one of those red circles because you spawned under them). But still an awesome game.
Very fun at first, and an interesting concept, instead of destroying enemies you deflect them. It does get dull after a while, however, and the super shot is underpowered, it's never worth its weight in regular shots from what I saw.
Probably one of the best mosue avoider types games I've ever played. It's not that addictive to me personally, but it is fun. By far the most intersting factor is the added balls with time, makes the hard badge truely hard.
Fun game. The luck based part at the end is not fun, however, as I spent 4 turns trying to get into the final space and constantly rolling poorly, only to have my opponent snipe me with a well timed 6 from halfway across the map and win. Other than that it was lots of fun though.
Lots of fun. There is some luck involved, but less so than many other die/card games. The concept is pretty interesting, I only wish it didn't take so many dice to get rid of the skulls (like 2 skulls instead of 4). Cool game.
Pretty fun. The difficulty level is a bit high, but the lack of any life system kinda makes that a moot point as you can retry a level as many times as you'd like. Interesting take on the 'collect the items' puzzle games.
Wow. I'm very impressed. I played the original StormWinds on another site and it was extremely boring, long waves of easy enemies and no indication of when you'd be done. This version seems to fix that completely, I was a little sad when the Ocean Guardian campaign ended so soon (even if I did get the card). I'm thinking of going for the 5 campaign badge, and given how little I enjoyed the original that is quite an impressive achievement.
Well Done!
Moderately fun. It's about the right length, maybe even a little long. Some parts need better explaining, and the instructions need some work overall (I was completely unprepared for the section where the grid was rotated/mirrored because it's not well explained).
Having the grid swap sides every round is not fun, however.
Interesting game. Sending people back to the start isn't much fun, and the level order could use a little work (the first level was the hardest one I played) but it's a great starting point. Well done.
Wow. What an innovative game. Definitely one of the most enjoyable avoider types games out there.
2 things, however. A more detailed explanation of what Z and X do (which speeds up rotation? I couldn't figure that out). And the random bounce or wrap thing is kinda lame, it does serve to increase difficulty but it does so by making a large number of strategies impossible, which isn't the best way to handle it.
Fun game!
Actually pretty fun. I didn't think it would be because the concept seemed pretty plain but it was well executed and enjoyable.
Some better labeled powerups (R and S were pretty easy, A wasn't), different baddies and a better level up system would be nice, it should really at least clear the screen of current enemies so you don't get stuck with a bunch of enemies attacking your base the moment the level starts.
Like other have said it's a great game. The best part, by far, is the middle of the game, after you get over the hard beginning and before you start having too much money to know what to do with.
There is a problem with the amount of money you get by the end of the game, and the quality of your troops. For the last 5-10 cities I was able to do nothing and win without losing any troops, which was kinda strange.