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Game comments and reviews
Aug. 05, 2016
So.... after I die, how is the score helping me upgrade? If it's not, then this isn't an idle type game, it's a standard defense game.
Developer Reply
Now you have "tech points" for this
Mar. 19, 2016
By the way - really enjoying the game. Even came back for another round of playing!
Since you updated the price of dog souls... shouldn't those of us with dogs get rebates? Sorry to be picky.
Good idea, I'll add an AP reset button in the next update :)
Jan. 12, 2016
Yes, let us please hide maxed research instead of the laggy drag option.
Oct. 15, 2015
Very cute, but there are a few flaws which could be improved upon - 1) auto-save, please. 2) If we mutate, please give some sign that clicking the cure all button did anything, and not make us wait until we close that window to see the results. 3) After mutation, the 50/100/200, etc increases per symptom are not available until after you pass the point you reached on the previous stage. This makes further steps harder, which is not alleviated by whatever improvements you spent your mutation points. 4) What causes the critter to upgrade? I see something which looks like leveling up, based on the bar at the top, but there's no where to tell what overall level we are, nor what effect it has on anything. These are a few things off the top of my head. Still, the overall look and feel of the game shows great promise.
Jul. 03, 2015
Who the heck deliberately put entirely wrong tags on this game? Some folks are jerks.
Jun. 15, 2015
I liked all the different type of puzzles, but without a walkthrough, there were too many places that were just too dark for me to even tell anything was located there to click.
Jun. 14, 2015
Excellent adventure. For those who haven't played yet - 1) be sure to observe the scenery in close detail. 2) If you found something and don't need it yet, manually add it to your inventory.
Feb. 23, 2015
I'm enjoying this music a lot and I'd like to know whom I'm listening to here.
Music: โReaders! Do you read?โ by Chris Zabriskie It's in the description :) It is a very good song.
Jul. 31, 2014
Commas, I cry out for them, to know what I can and can't upgrade!
That is quite impossible in stencyl, sorry :D.
Jul. 20, 2014
It's a good start. You have an idea and a place to start for later.
Jun. 22, 2014
Wish the layout had been a little easier to navigate, but otherwise, a fun little game.
The puzzles were nice and logical, but the hitboxes could be a little larger.
Jun. 21, 2014
How is this an idle game though? It's an idol game, absolutely. It's also cute as heck.
May. 30, 2014
wanted to love this game a lot, but the bugs make it impossible.
May. 25, 2014
Who keeps labeling these games as idle?
May. 11, 2014
Does anything increase the fame per click? If I'm going to spend crazy time on this, does my manual work get rewarded?
In the upcomming version you will be able to double your fame per click, up to 8388608 fame per click.
Apr. 12, 2014
The line about the sheriff runs past the edge of the text box. Also, I was surprised that upgrading the pickaxe didn't increase the power on the miners as well as sheer numbers. Overall, not a bad little game.
Thank you for your feedback. I will correct the line as soon as possible. As for the miners, I planned a new way to upgrade them in the sequel that will change their stats separately and will also be influenced by the pickaxe. I would have to remake the whole system to change this, which is quite time consuming. Edit: the line bug is fixed.
Apr. 01, 2014
It would be nice to have an undo and a reset level button, for those times when we misclick.
Is the decaying value of the monuments meant as a social-economic criticism of the modern world's drive for cash, even when it causes more and more of the consumers and the workers themselves to be unhappy?
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