Hmmm, Deadly Poison is a 80% chance on the R1 card, and only a 70% on the R2 - Wonder if there are more cards that have changed in subsequent releases, and if it is actually different in game play.
"before anybody rates this 1/5 please consider it is my first ever game, i doubt any of you could make something better on your first try in a couple of hours, and im going to add a lot more stuff this week"
Um, it's the shootorial, and you didn't even finish it. No life / scoring / boundaries / bosses. All of the code was given to you.
way too easy - didn't read the instructions so I couldn't change guns - finished all 20 levels with just the Beretta on a laptop with touchpad...
But, very fun and well made.
Hmm.. I like the game, but needs some additional touches... 1) A next wave button, or Fast forward, or something. 2) More infor on the guns & traps - what does a cash gun do?. 3) Upgrade info, is it better to buy a 2nd MG Turrent or upgrade the LVL2 to a LVL3? 4) Sale of items back - I want to get rid of the handgun andonly have the SMG. Or to change a spike trap to a slow trap at the beginning..
Steep learning curve - really need better instructions, but once you understand it it is quite fun.
Tips for everyone - Buy spikes first, two rows of spikes with upgrades will stop everything to lvl 10. Lvl 10 is boss, need a gun. Go with SMG unless you want to be clicking the mouse for each shot. Lvl 15 + have flying - need turrents for these.
If you are going to use non-standard controls (such as a & z instead of Up and Down or W and S) then it really should flash it up, even if the player skips the instructions.
Um, I have a strange feeling that some 18 year old does not have permission from The Netherlands Red Cross (http://www.redcrossthegame.nl/ ) who own this game....
Consitering this is a commercial advertisment by the India Citibank for their new Credit/Public Transportation card, I have a feeling Baithiang is distributing it without the correct copyrights.
I like the game, very well developed. As for the API, it is suposed to only send stats and scores, the Kong people will decide what is worth a badge abd set it up on their end.
Once you get to lvl 6 or 7 it becomes more of a game of chance, the squares are moving so fast that if one starts in line with you there is little to no chance of moving out of the way.
A different challenge would also make it more entertaining, instead of speeding them up more maybe have a different color of square that moves diagonally