Only easy difficulty is the proper difficulty for this game. Just more maps would be better. Normal difficulty and further, must be eliminated because it would require too many restarts to beat perfectly or even to complete a level.
I don't understand developers, why they have to complicate player's life with things like that impossible wall. Why? This could be replaced for something more easier to manage.
Completed the first world in 1:00 and got gold medal, did what I could at maximum speed and ability. What next? Diamond Medal. Know what it says? 37 seconds. I was, really in shock when saw that, I said, this is the most horrible thing I see in my life. Only an AI computer can beat the record or something that stops time.
After playing many levels, I noticed some last normal level to be guard's behavior to be very tough, tentative and abusive. It's like they constantly do not want you to bypass any hollow. Sometimes there're slow, sometimes they are fast, sometimes they stay away... they AI is horrible.
This game is very frustrating and annoying, so the purpose of this game is not stealth but catch me if you can or something like that. The opponents turn over themselves very often, this is clear it is not a stealth game. So prepare to avoid lights around the map. Full arcade.
First missions are a walk in the park, but things will getting tough. There's always more places to build then upgrade your warriors. It's like you can't focus only on expanding, at the same time don't go upgrading just one by one to max, you have to find any kind of balance like placing archers in a wider area of effect, then close paths with soldiers and then balance where you need more power.
Challenge 1 is annoying, the person who created this game is horrible. If it keeps like this I think I am not going to do his challenges. He always assault me by the end. I hate the system of AMOUNT of ENEMIES generated ALEATORY every mission.
Is this all this flash game about. Aim and shoot in 2D or table. I think I can design games like this -myself. Maybe you can design something harder or better or something more professional then me. Simple stupid dynamics.
In my opinion the last boss is tricked because the game generate the tentacles where he wants, this is called full luck and this is called also I want to screw players up to make them repeat the mission over and over again. Some tentacles are always spawn far away on purpose to make players lose the mission. That is why the badge "impossible" is posted because many missions depends on enemy luck generator. So good luck players, pull the switch, no good game at all. Just see where enemies are spawn in all missions.
Why fast production? Any faction is enough to get a good amount of money in a few days. Just buy FACTION upgrades on the menu and wait and use Faction's Mana when you desire.