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BladePHF's Comments

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Your Chronicle

Play Your Chronicle

Oct. 21, 2020

Rating: 0

What results from the choice between the Solider and Mercenary titles?

Synergism

Play Synergism

May. 11, 2020

Rating: -1

"Automatically gain completions for Challenge X" Research doesn't seem to do anything? I have two and their respective Challenge completion numbers aren't going up.

When he jump, he go up like this

Play When he jump, he go up like this

Aug. 11, 2019

Rating: 1

Third Eye Only really needs to tick offline as well, there's no reason for it to only count active time. It would be a really key upgrade for offline play if it worked like that, as is it's probably better to cut it and lower your Dark costs by x5. :/

Developer response from Gun_Safety

aaa yes it does, i am sorry that it doesn't. It's on my list of things to fix.

Idle Hamlet

Play Idle Hamlet

May. 05, 2019

Rating: 1

Wrt Specimens: But holding them isn't actually permanent progress, since you'd probably want to preserve them after an awakening anyway. With the capture bonus gone your incentive is to always capture a new batch upon awakening in order to regain the full bonus. This is what I meant about the permanent aspect of Specimens not being clear, the Help section seems to imply that stockpile eventually affects multiplier, making IT the permanent progress, but it's not clear when and how that kicks in.

Developer response from Vectorinox

Alright Blade.... I'll change the multiplier color. We have a Discord channel (or forum) for longer conversation. I feel awkward using comments.

Idle Hamlet

Play Idle Hamlet

May. 04, 2019

Rating: 1

The new specimen feature is a little unclear as to what accumulates permanently and what is run dependent. In the rest of the game the white number tends to only apply in that awakening, while the golden second number (MAX, SUM, etc...) is a permanent bonus you accumulate. That's not the case with specimens and it clashes a bit with established UI design. Not really clear how any long term progress is made; you just keep building stockpile until presumably at some point it beings to offer a better multiplier? It's not clear at all.

Developer response from Vectorinox

The help tab explains what is kept between runs. Though I will add any missing info. The golden second number is from held specimens, which is technically permanent bonus as long as you don't dissect / preserve it.

Idle Hamlet

Play Idle Hamlet

May. 02, 2019

Rating: 3

Hey dev, dunno if I come across as pushy but I really like your game and want to see it succeed and grow. All my feedback is in good faith! Hope you're having a great time with it, and thanks for your hard work!

Idle Hamlet

Play Idle Hamlet

May. 01, 2019

Rating: 3

"7 days achievement is bad, but killing your guest 1000 times isn't? " Arguably that one's not great either, but I assume it tracks that stat over multiple Awakenings, no? If it's a "You'll get there eventually"-achievement, that's fine. Even "Challenge" achievements that require you to play in a specific way are fine. I feel the only ones that are "bad" are the ones that require you to do something that goes against the spirit or core gameplay loop of the game, for example not playing it in a disadvantageous no-growth position for a week. Or the 1K deaths thing if you have to do it in a single run. Those become less like challenges or progress checks and become instead pure patience checks with the game proper essentially on pause. It'd be fine if they were there just for bragging rights or some kind of cosmetic reward, but with achievements now tied to a tangible bonus that helps you on aggregate make progress, they being to feel "mandatory" in a sense.

Developer response from Vectorinox

You've made your point, guess I'll be reworking some achievement. And yeah, the achievement bonus may cause it to feels mandatory, so I might lower that.

Idle Hamlet

Play Idle Hamlet

Apr. 30, 2019

Rating: 4

Small quibble: the Reach 150 Pop after 7+ days in this cycle is... Kind of a bad achievement. Unless you get it holistically early on it's pretty much "Start a new run and then don't touch the game for a week, then push 150 pop" which is... Man, there shouldn't be achievements whose optimal strat is "Don't play the game for a week.", imo.

Developer response from Vectorinox

7 days achievement is bad, but killing your guest 1000 times isn't? Fair enough. But, bad achievement is there because someone will try to get it regardless (if you're that type of person), or if you're just a casual player who didn't play for 7 days straight.

Idle Hamlet

Play Idle Hamlet

Apr. 29, 2019

Rating: 1

I think the achievement for reaching 100+ with Epsil, Nicolai and Cameron doesn't work. I've done it twice, taking care not to even click on any of the other Guests the second time around, but it didn't register either time. Have managed to get other 3-team achievements no problem.

Developer response from Vectorinox

Yeah, it's currently bugged to check Iruma instead of Epsil, will be fixed. You can still get it by using only Niko and/or Cameron.

Idle Hamlet

Play Idle Hamlet

Apr. 24, 2019

Rating: 18

Suggestion: If you're not keen on adding visibility to perks automatically, could you add it to any perk that has already been purchased in the past? At least that way there's an added benefit to rushing to max Guest perks since it grants perk visibility for planning in subsequent Awakenings.

Developer response from Vectorinox

How about I'll just make it visible.

Idle Hamlet

Play Idle Hamlet

Apr. 18, 2019

Rating: 2

Kind of a shame to hear loyalty is getting nerfed. While a little confusing, it does seem to be a nice metric for Guest progress, plus like the majority of Guest stats come from it. Not sure how you'd make the progress needed without it, long term. Still, great game, thanks dev for being active in the comments!

Idle Hamlet

Play Idle Hamlet

Apr. 17, 2019

Rating: 2

Clarification on how progress is made on building loyalty? A Guest has to be a member of the party for X amount of time per loyalty level, but is it cumulative across awakening and/or adding and removing them from the party in any given awakening? Also I assume each loyalty level takes longer than the last?

Developer response from Vectorinox

It's cumulative, and constant. Loyalty was never meant to have too much impact on gameplay, don't overvalue it too much. I'm going to nerf it.

Idle Hamlet

Play Idle Hamlet

Apr. 16, 2019

Rating: 0

Records Tab Suggestion: Additional column in the Current/Max category, detailing New-Max; Guest Max can be deceptive, for example, in the current records because you might have a lower Max but on new Guests, which would actually be totally fine to Awake with. A "New" column, which tracks how much "Max" is actually new unobtained Max, could be useful, even in the Buildings and Upgrades lines, since you might have pushed Max on a few specific things while neglecting others.

Developer response from Vectorinox

New unobtained MAX is already tracked on "MAX up" at Awakening button. But I guess you want to see the value separately? The space for text is already kinda cramped, so I'll see where I can put those.

Idle Hamlet

Play Idle Hamlet

Apr. 12, 2019

Rating: 6

Suggestion: Allow all perks to be seen but make it clear that they need to be bought in order. It allows for better long term planning since I imagine there are some characters with great later perks but underwhelming earlier perks and you might not realize it without blindly spending.

Idle Hamlet

Play Idle Hamlet

Apr. 11, 2019

Rating: 1

I just got my first perk point, switched to the menu, tried to spend it (on Warwick's perk), nothing seemed to happen, I went down to 0/0 perks and now the menu is inaccessible again. Bug?

Developer response from Vectorinox

The game didn't mention this; if your party died, your highest area will go down, and if your area go down below the perk requirement, you'll actually lose a perk point.

Idle Hamlet

Play Idle Hamlet

Apr. 08, 2019

Rating: 3

Seriously though, what is Loyalty? How do you get it? What effect does it have on Guests? None of this is covered in the help page.

Idle Hamlet

Play Idle Hamlet

Apr. 07, 2019

Rating: 3

What does loyalty actually do?

Zombie Slayer

Play Zombie Slayer

Jan. 04, 2013

Rating: 0

LITERALLY Zombie MafiaWars... Zynga would be proud. No no please don't point out the differences to me, this is clearly a TOTALLY different game! Unbelievable...

Tequila Zombies 2

Play Tequila Zombies 2

Aug. 02, 2012

Rating: 4

I kinda' wish there was an exp/leveling mechanic added to the side. You know, with a couple of skill trees for small passive bonuses. But it's just a small 'I wish', game is pretty rad regardless.

Nano Kingdoms

Play Nano Kingdoms

Apr. 24, 2012

Rating: 6

avatar for BladePHF BladePHF Apr. 24, 2012 Why must so many of these games "cheat"? What do I mean by "cheat"? Well, the AI never follows the same rules you do. They start with a fully upgraded base and infinite resources, building up waves one by one as they drop. Now, notice that I'm not saying this is BS, but is this the only way to balance against a player's capabilities? Is there no other way to challenge the player? The Epic series did the same thing, with its super-waves whenever you were juuust about finished with the enemy castle. Again, not saying this is the worst design choice ever, I just don't understand why you'd choose it, is all.

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