The odds are that you are not the first person to play this game on a Mac so either it's a problem with the recent update or there is something unique to your situation. Did you try refreshing the page?
Ruined by a terrible, terrible control system. If you're making a platformer the ONE JOB you have is to make the controls precise and responsive. Jump often "fails" b/c your code is poor. Skidding is frequent, for no reason - the player is apparently made of melting ice??? and of course, you can't jump while shooting. Stupid. 1/5
Play well. Get many achievements. Random event in last 10 waves (out of 100 or more) hits with 10x enemiges at 10x strenght, with no warning, nothing you can do to affect it. Game over! You gained .. NOTHING! Terrible gameplay / design. GC started off great, but silly design mistakes like this should have been fixed/removed a loooooong time ago.
Never open the options menu. In a big battle, this crashes the game - you can't exit without reloading page. So many bugs in this game, as soon as more than a hundred or so monsters on screen. 1/5
You have crippled Bloonarius Level 9! You have won 6 knowledge packs! ... (zero knowledge packs awarded). This game is a great object lesson in how "not bothering to test your crappy code" ruins a game.
"The goal is to kick all the red ones from the screen" - no, no it's not. Which is why the tutorial keeps failing. 1/5 for failing to write basic tutorial :)
Wave 42, doing great. "Adobe Flash has crashed". Bloons loses all progress, deletes the awards I'd won. For a "requires internet access" game that's impressively novice coding.
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Quickfire mode often uses the keypress from LAST mode in the NEXT mode, due to bugs in how you're reading the keyboard input. Combined with no way to restart from keyboard, in a keyboard only game = 1/5
Killed by the popup message "congratulations you have taken control of the contested territory" because it blocks you from clicking while the GUI claims the opposite. Did you guys test these things AT ALL or even THINK about your GUI before releasing it?
Won the contested territory. Wasted ages doing it. Result? Server decides to ignore the outcome. But it's OK, because I can buy the game on mobile and spend $$$!
New version of Occupation Rewards are HAHAHA! most stupid game design mistake ever. Opponents are 4 levels higher, have access to all the unique upgrades we are NOT ALLOWED to buy. Impossible to "capture territory". Obvious what you're trying to do ("few people bother with CT. Better make it more compulsory!") but you really didn't think this one through.
three in the series (not counting spin offs) and the basic bugs are still unfixed. Crappy pathfinding. Broken shooting (sometimes you can shoot htrough obstacles, sometimes your teammatest block your shots but you keep firing, etc). Crappy control system still has same flaws people pointed out in first one. Game is still IMMENSELY confusing (what do I do next? I CANT BECAUSE OF SOME POINTLESS REASON YOU WONT TELL ME), and still IMMENSELY grindy (why? It just makes it less fun). 1/5
Lovely idea, ruined by terrible collision detection (Balls often go straight through the bat, trail shows it) and bad control system (lags a few frames behind mouse; detection for "mouse off screen" only works sideways not up/down (WTF?)) etc.
The odds are that you are not the first person to play this game on a Mac so either it's a problem with the recent update or there is something unique to your situation. Did you try refreshing the page?