1.1 quadrillion angel investors, still cant make all the achievements =) love the game, love the updates, and you got to love the devs. Thanks for such a great time waster =)
When you unlock a planet or moon, go to the galaxy screen, and go back to the same solar system, it resets all the buildings in the solar system to 0. You still keep production, it is just the buildings and cost that gets reset
I dont know if this happens everything, will continue to test
I have noticed 2 bugs
1) When you unlock a solar system, all the planets in the system cost 0 to unlock
2) When you build something on 1 planet in a system, all the other planets counters go up for that item. as does the cost to make them on each individual planet
Would be nice if we can stop the "Growth %" when you have positive food income, because if you ... Another way to go about this would be to have the things that consume resources (soldiers, Researchers, Production, and poplulation) take away from the TOTAL production per turn. Example, If you had 50 population and 27 workers on the farm, your production per turn would only be +4/t.
That should be how it is working now, sans a little late night fixing that I did last night in which I forgot to change the algorithm to NOT factor production speed in to the equation...I will be fixing that in a few minutes. EDIT:: This should be fixed now.
Would be nice if we can stop the "Growth %" when you have positive food income, because if you ... Another way to go about this would be to have the things that consume resources (soldiers, Researchers, Production, and poplulation) take away from the production per turn. Example, If you had 50 population and 27 workers on the farm, your production per turn would only be +4/t.
You are correct, that is an unintended bug.