My strategy after a few games. Use the treasure hunter as soon as you can. Find a weapon with speed 1.56 and upgrade it to reach speed 1.11. Spend your skill points in dmg and % dmg to quickly hav a decent DPS. Focus armor parts in DMG and accessories with e-regen. Target is to reach around 600 e-regen to use constantly the special skill (set the option to use automaically on every monster). Enchant your stuff with e-regen (50 per part), until you get enough e-regen without enchant. I first used my skill points to get e-regen, but it's not very efficient.
I don't know if I'm doing something wrong, but I find the progression the game is very slow. It makes days I'm in the quadrillion range, 3000 SP are waiting and it increase so slowly. Upgrades cost Qds and have almost no impact. I can't imagine to wait 5802 points to unlock new capabilities.
Thanks to the dev for the all updates. A few suggestions :
- Add a CPS (Cash Per Second) meter so that we can see combinations that are more efficient to gain mony
- potions : add a "drink all" button in the drink menu to use on all workers
- potions : add an option to continuously drink the same potion when activated
- merchant: balance is terrible for the merchant. Very cheap price is quickly to 10/s while cheap price is 0.x/s and increase very slowly.
- mercant: add options to select if has to sell cheaper first or expensive first
- storage/merchant : would be good to add a icon in front of each item to show its type. Then make the list sortable for each column : item type, item name (A-Z), item value, speed (items with speed 0 remains at the bottom).
I can try to make an example for the last thing.
And again, thanks a lot for this game :)
Suggestion: Could we see the price of updates by having the mouse of the upgrade (or price even in the update name)? right now it seems we need to click an upgrade to see its price, which is not convenient if you're not planning to buy it yet
Thanks for the report. It's fixed now.