First off: Great game, I wanted something to do for 15 minutes, and I ended up spending three hours. One thing for me that really made this game really nice was that the npc's actually helped out around the place. In a lot of other games an npc will just stand around and give a quest, they might even have some dialogue. But every so often getting that little [Builder has put 1 berry in the storehouse] message is heart warming. It gives the characters some depth and makes the whole game feel more alive.
If I could make one request down the road, make it more valuable to trade a crafted item than just the same value as the raw ingredients. For example steel armor could be 10% more valuable than 4 steel ingots. Those things make the game feel even a bit more real.
Over all a fantastic game. Few games on this site warrant a replay, but this one does. Favorited and 5 stars. Can't wait to see where it goes.
I'm glad you liked the game! The reason I didn't make crafted items sell for more than the raw materials is that it is instant to craft, but a 10% increase sounds like a nice bonus without making huge coins for a quick action. I'll add that for the next update!
Aweome game, however imagine if the maps were bigger, and when you were near a planet (planet's requiring a larger map) yor ships could use it as like a shield, and be effected by it's gravity. Over all, 10 out of 10.
I should be possible to have maore than one ship, You should be able to upgrade the other ships and even transfer yourself to controling a different ship if you own one.
2 new ideas! 1)The needs to be a way to attack or remove those pesk tiny villages around your village, afterall they are just sitting there being anoying, but you can't attack them becue they are too small because the person played once and only once, thus creating a tiny village that no one attacks, so please make away to get rid of them. 2) There ought to be a way t buid compleatly new villages, even if it is really epensive (recources x Huge number = new village) Get the picture? Now I hope you at least consider these sugstions
There should be a cool down bar tha shows how ong until the next of a paricular item is produced! That way we know abot how long until we will have enough of a resouce to upgade
They Should ad the Class Alchemist, Who would use a wand to fight, and his ability would be turdning enimis to gold, which would freeze them in place and makeit so that they took more damage.
I'm glad you liked the game! The reason I didn't make crafted items sell for more than the raw materials is that it is instant to craft, but a 10% increase sounds like a nice bonus without making huge coins for a quick action. I'll add that for the next update!