What no one is saying is that the offline earnings WERE bugged in a super cool way. If you promise not to fix it until you are out of beta I will explain.
Ok I assume you have promised. If you log in, and leave the game running for say 24 hrs, all the while gaining levels and spending exp, when you are about to transcend, reload the game. It keeps the anima you earned from playing, and gives you anima with the assumption that you were offline for the 24 hrs you were playing! Basically doubling your anima.
Remember, don't fix it until you are out of beta. You PROMISED!!!! (I assume)
Will try clearing cache later. The error I get about once a day on Firefox is just an out of memory error. I'm not out of memory, but Firefox is using 6-7 GB. (https://imgur.com/a/YnuITY6).
Using Firefox 55.0.3 64bit(I need to use that for one of my add-ons to continue to work), the game sometimes freezes in this way: All of the buttons still work, but she doesn't shoot and the enemies don't move. Or sometimes I get an error after a few hours that says it crashed. I'll post the error the next time it happens. So I tried Chrome, but it sticks on 'initializing' (https://imgur.com/a/DQRghIq) so I can't use Chrome at all. Just a head's up. I'll post the other error the next time it occurs.
Hi, anima is the resource used to purchase Essence. Essences are the things you buy to boost your character's stats. Challenge gives you the resources to buy Traits (passive skills).
There are some things on the stat page I don't comprehend. Also, I can't find a help page. Does anyone know what these phrases mean?
Eva crit %
ASPD
Feli Dmg
Thanks!
We'll add some tooltips and help page for each screen in the future. To answer your question, CRIT EVA% reduces the chance of receiving critical hits. ASPD increases attack speed. Feli DMG increases the tap damage (the green pet).
The bonuses you get with 'achievements' is a good idea. But they should span every new town. Otherwise, it's just like starting a brand new game with no benefit from having successfully finished another town.
There needs to be some kind of 'payment' for having been successful in a previous town (no, idle coins are not a reasonable payment, since they're ephemeral). I suggest carrying over achievements.
The game could use 'powers' that charge up over time. Like 'autoclick for a minute' , and 'call a present drop', that recharge every 30 minutes or so. Also, it is a mistake to make it so when you buy one permanent ability, all others go up in price, unless you can reset them all. You are screwing people who clicked them willy-nilly in the beginning (like me, for instance).
Woah, we didn't know that :) We'll leave it for now. However, we'll fix this cool bug in v0.5.0 (next iteration). Thanks for reporting :)