Things I THINK we should add to keep the good times rolling in this game: More factions (just to up the ante on who we're fighting and to give some of the newer ships a faction to work for), Multiplayer base coloring (blue gets boring after a while), Sandbox mode and testing mode, A customizable shop for making specific ship orders using platinum and/or gold (red uses both, blue uses just platinum, green uses gold, and plain ships use just regular gold too but at lesser cost), and finally if possible a music track so we can pick our favorite songs to kill with (Im just not getting enough cowbell)
Reloading... Still reloading... Okay now I'm being shot at and still reloading... DAMNIT RELOAD ALREADY! Okay great finally I reloaded and *Dies from a cobra*.............. DAMNIT.
(I read what bad beat said and liked it) After reading I came up with an idea that could let us actually WORK for our ships rather hoping one day we would just get lucky, I was thinking that we add a second store called the black market (or whatever you think it needs to be called) In this store you can choose a ship, customize said ship with whatever you want slapped onto it (3 maximum attachments) and then the shop keeper or little window would pop up and tell you how much that would cost depending on what ship it is and what upgrades it has. Also I think just as a little multiplayer bonus, I think we should be allowed to color our bases and ships, blue gets boring after a while...
Hey can we have a tech that can PASSIVELY make metal (as in the tech will allow us to make a small amount of metal as though its energy) the metal could generate about 3-4 metal and only stackable twice ergo to not allow a spamming of this tech (So the maximum passive metal you can generate is 6-8) Or maybe even allowing us to make an auxiliary that will generate metal, this should allow us to not rely so much on asteroids to fuel our war, especially when there is only little asteroid...
Hey I had an idea for quite some time now, a sandbox mode where you can make scenarios and bases before hand and then test it out, not only would you be able to choose what is where and what they start with (for example you set down two bases and make one of have lots of turrets and the other lots of fighters) you can choose whether they are both AI's or which one you control. In this sandbox mode you will be given access to all usable techs, ships, and auxiliaries. A sandbox mode would not only be good for testing out strategies before you go in to a real match but it might also be fun to just fool around and fight an AI's armada with your own self made armada...
Can you make it so we can have more power with our environment? For example giving us options whether or not to make the left or right side walls, options for whether or not we could have a ceiling or even a floor for that matter, and possibly... If its easy enough, distortion of the ground and ceiling walls to make things like hills and spikes made from the wall itself. (Basically that last part meaning when we go into the blue prints mode we can click on any part of the wall to raise or lower that single part of the wall)
When it says functionality wanted on the mist sword do you want us to comment in the comments section about what should happen when we trigger the sword or do you want us to do something... Mad labby?
There is a terrible problem where the machine gun would not fire and just make a clicking noise, but it says the ammo is full and the gun does not need to be reloaded...
I have an idea for a grenade to be implemented with the shadow and the guardian, flash bangs. What these flash bangs do blind a single target making the screen suddenly turn a bright white and the sound is altered to a ringing noise if the player is looking at the grenade. If the player is close enough to the grenade when it takes effect the ringing noise still happens. The flash bang has a moderate range and creates a massive illuminating light for a split second before fading back into darkness (assuming you threw the flash into a dark room), Flash grenades are a dark green color that way you can identify what grenade is either flash or smoke.
You gotta both love it and hate it when a stalemate happens later in the game and you get to watch in awe as the ships battle eachother, later in the game when both you and your enemy has capitals and mediums and fighters all working together, its a beautiful sight to watch the massive battle take place...
I had an idea for maps, main power switches, when the lever is pulled by a thief it turns off all the lights and keeps them off until the power switch is turned back on by a guard. These could be implemented in places such as the office, mansion, and police department.
I have an idea for zombie rush. A rock throwing zombie and a drone zombie. The rock throwing zombie throws small rocks which deal moderate damage to the player 4 rocks can kill a scout and 5 rocks can kill an assault, however the rock thrower has low health and does not attack in melee. And the drone zombie, this zombie is NOT FOR COMBAT, it cannot attack however it can send out little green worm creatures out to the other zombies which increase their speed and give the zombies regeneration for a short while (this regeneration is slow and is mainly meant to heal those who were wounded in battle), the drone zombie can also explode after death, killing both zombies and humans alike if they are caught in the bloody blast. Sadly the drone zombie is slow and cannot deal direct damage with melee attacks.
I had an idea for a gadget for the Cobra. Dart blowgun (1 dart only!) The darts of this blow gun are not normal darts, they cause disorientation of the screen (so it causes the targets screen to go fuzzy and wobble) this effect wears off very quickly. The dart makes no light and no projectile, also must hit the back of the target, if it hits the front it will not do anything. This is meant to either get to some place or help make a single kill.
How to make perfectly thin sheets of "metal", Decrease the time speed by 5 (Your gonna need it to be this slow), place a square at the top of the screen (the ceiling), then drop a lightsaber right under the square so when you activate it the whole laser will be the length of the square, make sure the square has a running start. The lightsaber should fall slower than the square and the square will pass right through the laser part.
Terrain modifying probably won't happen for saving reasons, but wall options should be doable, at some point.