the loot i get in general is even worse than the starter items my character began with, ive maybe found a handful of things that boosted my stats, and items from the altar have so many negative attributes it seems to be almost worthless praying at them. I am curious if loot improves with level hopefully? A bit more information would be nice.
The game literally runs faster in chrome, i put my same save side by side in microsoft edge and chrome, and it was going what seemed like twice the speed in chrome.
I cant seem to import my save from one browser to another, i was using microsoft edge, but now i want it on chrome to see if it runs better, and im being told the save appears to be corrupt even though im able to continue it on microsoft edge.
Edit: thanks for this report! I've looked into the issue, and it is something going on between browsers. I plan to implement proper cloud saving later this week, which should get rid of this issue altogether. Apologies for the hassle!
Nah, beta present :) Really forgot about ship unlocks for sp, i've changed 3 unlock systems before implemented current one. Also forgot to set current point to 0 before reset... present :D
So im not exactly sure how drop rates work, but Ive unlocked Gaia and the 100% drop rate that is promised doesnt seem to work? I only even get drops on half the enemies I kill with her.
The drops need to be worked on, I just had a blue invincibility potion fly almost straight into the air off the screen and then land behind me, Ive also had coins just launch only a couple inches forward never reaching my person. They seriously need to be somewhat obtainable at the least to be worth leveling up the characters for their drop rate bonus.
Hi bloodeyelfz2, nice to meet you. Our drops are phisic based: it depends on the position and the angle of the enemies the force that will be apply to the drops. Anyway, I understand your feedback and I'll check if it's possible to clamp some impulse. Thank you!
As te game progresses without reloading my save, monsters seem to start attacking faster for no reason, i had a boss attacking faster then my paladin who was at 0.5 atacks/s and wiping my party before the wizard could get heals off, it was only fixed after reloading my save
is there a hard reset or fresh start import? I accidently closed the tutorial and am kind of lost of a few things and would like to restart with tutorial
Tip for new players: you can click on each separate heroes' splash art to open up a separate menu containing only their upgrades and abilities. Hovering over the abilities in this menu will give descriptions of what each does, including the active spells they each possess.
Entertaining graphics for an idle game, great way to pass the time, althought the math or upgrade descriptions are wrong, some upgrades only give +100% dps when they say +200% and so on
For research and design, there should be a "Stop at X" when leveling up parts, its annoying to have it stop after each level, or run yourself into debt with it going on indefinitly
game doesnt keep running when tabbed out, had a part research suppose to be finished in 3 minutes, tabbed out, and when i came back and checked, only 5 seconds had passed on its completion.
I can also see that happens in the WebGL-Version on Chrome. Unity says it is fixed: http://issuetracker.unity3d.com/issues/webgl-leaving-tab-stops-updating-even-with-running-in-background but if it still appears, I don't know if I can do something about it atm.
This is rediculous, why have an export function that exports the full code, but when i go to paste it in import is only pastes like 1/100 of the code and fails to load?
Im confused why people complain about idle games being too simplistic, and then the minute a decent one comes out with a bit of complexity they complain that its too complex to play.
The details for what spells do dissapeared, im also missing details for what cocoon, nightbug, andlepidoptera do and i dont want to buy things without understanding what effect they have.
alas, the gods can be difficult to please...