Game would be greatly improved if there were repeatable PvE missions to allow a guaranteed stream of materials and platinum. In chat, many players talk about reaching a wall at which advancement seems almost impossible due to excessively difficult campaign missions and PvP matching.
Was anyone else bothered by how awful the unit math was? I was launched from a cannon at 60 miles per hour and flew 15,000 feet in under 10 seconds? Uh, try three minutes.
There are obvious problems with the polish of this whole game, but I feel like they give it a character all its own. The broken English throughout gives it an "All your Base" type of feel as well. I think the clear flaws give it a comedic touch that a better polished game would not have.
I love the concept, but the implementation could use some work. The map is particularly annoying to move around, and things quickly become too small to see when you zoom out.
I like the gameplay, but the stats are really misleading, especially at higher levels. The damage units do seems completely unrelated to how useful or powerful the unit actually is.
That katana special is WAY overpowered. No matter how strong I am, it always one hit kills me, and never misses. Only way to win against it is to kill them before they use it, but they spam it crazily.
I keep getting insta killed by a higher level katana special; not positive which one it is, but it always hits, and it always kills me. It doesn't even tell me how much damage it does, I just see the attack and I die.