Ghostbeard's Greed has nerfed gold gain and higher difficulty curve, I believe. Or perhaps just the latter, but it definitely leads to less gold gained as well.
Totally agreeing with makna - sometimes it would be better if you had a concrete goal when saving up money if the game showed the amount of money needed for 10x or 100x of hero's level instead of how many ever you can afford with the amount of money you have right then.
It'd be helpful to have a button that would switch the achievements between All, Unearned and Earned. It's quite a hassle to scroll and check progress on your unearned achievements when you're starting to have 70+ achievements already.
While the game is well-made and good quality, it just... lacks something. Most levels are just a first-try runthrough, there is little to no difficulty (perhaps the last boss is the only thing offering any challenge) and it just doesn't get to the level of the Epic Boss Fighter games, for example. It's a nice little game, but it just gives sort of a bland impression.
How many people here actually think the game is bad for reasons other than microtransactions? They are part of the current world of gaming, because making games of this caliber for free would be an absolute waste of resources. The game has a massive amount of content even without Magician's Pouch and you guys are blind to that fact, because you can't get your eyes off the microtransactions to try and play the actual game.
Agreed!