Neat tool. One small BG suggestion: there's a rainbow version of the diagonal line BG (3rd row, fifth from left) - could we get a rainbowified version of the "sunray" BG (the ones in the top left corner)?
Good improvements compared to the first game, really like the level format. I don't know if there is one but I'd kinda hope there'd be an endless "normal mode", like in Rogue Soul 1... but this one is really good without one still.
A setting for disabling the coins (or, for example, simply stopping the coins from spawning after you have every upgrade) would be really nice. They just add to the confusion in the insane endless mode.
lordfestivus, the 'rating' on the halloween event is based on the mansion spookiness. This can be increased by adding items to the mansion. Trick-or-treating has no effect on the house spookiness.
Rated the game 1/5. Reasons: bad upgrade system, bad money system, bad hit system, bad difficulty curve (pretty easy on normal until 4-5), bad difficulty system over all (the hit-and-lose-timer system on hard and insane). There are probably more, but these are the worst parts of the game.
Today's update was one of the worst updates so far. Swamp pack is okay, but combined with zombies it is a total disaster. Zombie potion makes you slower compared to a normal smiley and in addition to the swamp, it will take you ages to get out of there. Not only this, but the removal of the respawn command is just making it all a lot worse as you're making us pay (though, not real money, but still!) for fast respawning if there just don't happen to be any hazards in the level. Thanks, but no thanks, worst update ever.
There is one at the end of the campaign.