Its an ok game its just too bad its like the other point and click games with the bear and the story plays backwards and also that one where your trying to get away from demons or something. both sponsored by this company i believe.
@reddeye5: it doesn't need to be an mmo like all these ones that try to get you to buy stuff what I would like to see is a fishing RPG http://gameboy.ign.com/articles/162/162933p1.html for an example
http://wiki.terramonsters.com/index.php/List_of_Terra_Monsters
http://wiki.terramonsters.com/index.php/Elements%27_strengths_and_weaknesses
http://terramonsters.com/guide/
stupid kong
-_- I messed up the last comment heres 3 links that need to be added into the instructions part of the page. http://wiki.terramonsters.com/index.php/List_of_Terra_Monsters <------ great starter guide explains all the basic stuff like honor points how to get evo points.
Here these links should be added to the instructions part of the page
:http://terramonsters.com/guide/ <----- list of the monsters and the 2nd and 3rd forms if they have them what level they evolve, how many evo points needed, and also full move sets and what level they learn it.
Appreciate the comment. Yeah, this was more of finding out the limitations to the Unity engine, and what work around's I could manage for the features I need for the game I intend to make. It is certainly just a single play through fun little demo.
Not entirely clear on your meaning. If you mean as in picking things up and using them, then yes. By touching items, or the objects they are meant to influence it will perform the actions for you.
nevermind you can either click on the two white flags to open build options and send options. A= Build army menu S= auto send all units D= opens the army window so you can choose what you want to send out (also have to come here to send the tank)
Tsssh, can't have auto-everything ;-)