this feels like a step backwards. im glad you got rid of the stupid defence quests, but added an equally annoying tactics system. otherwise the game feels mostly the same. i dont have a problem with lack of stuff to buy since all i really bought in crusade were the backpacks, never did any crafting, didnt need too. forgot the system was even there.
giving it a 4, same as crusade. i still enjoy it but i really could do without the tactics system, it feels like filler content.
tip for the last two levels that really helped me out. remember that every object needs to be used, both static items on the board and items in your inventory. knowing that, i was able to quickly place about half of the pieces right away, then it just took some thinking. still was a fairly challenging game. 15 levels took me well over an hour, i enjoyed it. 5/5
this provides a good challenge, but not to the point of utter frustration. i can fail for 20 minutes and still want to keep looking, a good quality in a puzzle game. 5/5
honestly, 2/5.
for much of the same reasons as ratsock said.
i usually enjoy rpg games, but i found myself in the last half of the game just rushing to the end, ignoring side paths. its got a ton of flaws.
ummmmm...no.
this concept would be fine, but some of the games are simply unfair. it should be possible to do endurance mode every time without losing a life if you are good enough, but sometimes you just cannot win, it is literally impossible.
60 points is tempting, but this game is poorly made.
get 3-4 blasters built in a safe area, fully charge their energy, then fly all of them to a creeper, it should kill it in time. make sure you have your network in range so that you can keep a steady flow of power, it only takes 1 constantly firing blaster to shutdown one creeper.
yes templar, it only shows the users name.
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a good sequel, had a few more timing puzzles than i care for, but for some reason i found this easier than the last one, the only level i had any trouble with was 26, died on that level more than the other 39 levels combined.
giving it a 5/5, but would have liked some tougher levels.