Hi, I have somes impovement possible for this game.
1-You could add the number for the quests beside where it is now only written (quest) in the inventories. That would remove the need to always check the quest page to know the amount left.
2- a button to auto send some (be able to select the one whe want) items to the shop.
3- add a production time. Now we only have the production rate. So when it is written prod rate 0.0/s we could know exactly when it will be done. This would make it easier to plan the ressource we will get.
4- add a line with description for title instead of clicking on them.
5- add the value of items in storage so it easier to know what to send to shop.
Thats what I have think for now. If I find some more things to change, I will leave you another comment.
Thanks for your time updating this game
Hi,
Thanks IDnoise for the great game. I was thinking about some features that could improve the game.
The patrol token system is great but you could implement a skill tree. Maybe defeating boss for the first time could give 1 AP and those AP could be use to upgrade skills, unlock new modules, unlock new module slots for a specific ship, unlock more weapons slots, buying unique weapon, etc. It would be great to have more possibles upgrades than the obtainable AP so people need to do decisions on what to upgrade and what not to.
I would also like to have a button buy 100 for the patrol upgrades and a button buy all max for the ship upgrade.
Thank you in advance and continue your good work. 5/5
The game is very fun and the idea of morphing is good. I would suggest to put the speed up a little bit. maybe multiplying the speed of movement of everything in the game by 1.2 or something like that. Right now, we always wait after animation, plateform to come tu us, monster to move, etc
Hey IDNoise,
I have an idea for a feature to add. Could you add a switch to turn off repair or make the die count in offline mode. That would help to do the don't rush achivement.
Thanks in advance
Thanks for your suggestions.