I'm having some of the same issues as moore. I don't believe the user I tried creating actually came into existence, hence when I try to login I get invalid username. Even when I try just typing in the username without a password, it comes up invalid. I don't know if system and browser specs matter; send a shout if they'd be helpful. Hope you can get it working; I'm intrigued.
I like this type of game. I tried to keep at it until I messed up, but my attention gave out on me at lvl 70 and I still hadn't lost any lives o.O There needs to be another element to this as well as a faster incline on difficulty. Maybe change the objects every couple rounds.
Grr...I can't seem to get through the regular adrenaline mode. But I got through the rocket challenge with two lives left. It is more about dodging than actual shot accuracy when it ends up so fast. Though much slower and it'd become too simple. Be nice to see a similar game in the future with more strategy and length, less frantic flying and looping. Potential here.
Thumb ninja! Woo hoo! Fast mini-games are frustrating fun. Nice theme and range of games. I wish there was more. Gets rather simple after awhile once you know all the directions.
Not as smart and challenging as others like it. Everything just seems so obvious. Almost felt like it was just a long practice. Visuals were well done. Good for beginners.
I feel the need for speed! The controls are touchy for me. A slight tap seems to leap a two ship distance which can make or break at high speed. But it looks sleek and entertains. I'd be intrigued to see this on an actual course: turns, dips, spirals, loops. A world like this could really hold anything.
glad this was used for buried treasure. great gem from casual gameplay competition. i was happy to play it again. a little repetitive, but innovative and entertaining.
In my opinion, superior to Clear Visions in several ways. It's to the point, clever and amusing. It's nice to be doing more than headshots. The achievements are good...but some seem a little ridiculous. The scoring system is kind of awkward too. Add some more content for the next one (perhaps have scenarios that could have multiple conclusions?) And please keep the wit ^-^
Gets a little ridiculous with the rate and number of obstacles after missiles. Got lucky enough to not die once before I got to 40K. Once you die once, it's very hard to build up a good score as you get a multiplying for objects you pass safely. Watch out for nests and full jump clears green heli. Strafe and hold the jump to best avoid missles. This one's a toughie so good luck.
I thought 150 would be impossible, until it changed to the boss. I found the boss somewhat simple with very predictable motions. I suppose it balanced things out a bit from the death trap to 50 saves. I'd love to see a longer version of the beginning part with ability gains for the helicopter, challenge puzzles to save people from different set ups or a destroyer mode, trying to kill rather than save and fluffy clouds getting in the way. That is...if you ever wanted to make another one.
Great feel and look. I enjoyed the gem bombs. Nice to have some additional interaction with the field. Higher skills definitely give you a huge advantage on glowing frames, hiddens and epics. Getting started can be a bit of a pain, but it's quick to learn.
My problem was distinguishing the colors. It got annoying when I accidentally combined an orange and yellow cause their hue could swing either way. An organize by color button might help.
An interesting thing you might have have in the future is challenge maps where you select from the gems which you want to use to battle.
for some reason, the best gun (M24) would fire on the last level but never hit with full equip and a capsule, but any other gun worked fine. i'm not that bad of a shot since i only had to switch guns to actually start hitting things. also, check spelling. i definitely caught the "last speach" title since it was nice and big. i'd make that quick fix. simple entertainment, but little replay value (something for the future?).
Fun game, I remember the original and this is a GREAT step up. Props for that. Have to wonder how people know where the disease is if it has zero visibility. AI might be a little too paranoid for its own good, especially when it starts burning bodies when there are no deaths anywhere. It'd be nice to have another music option if the loop is so short for such a long game. But good news is everyone is playing so well done!
·there should be more strategy to this (i.e. Protector) to make this game more worthwhile. the random elements cause the frustration with the large HP enemies and can make it impossible to complete without tedious trial and error.
·the skill points are a nice touch, but sometimes i'm not sure what good they'll do. also dumb that the first skill point does nothing useful other than get you to other skill points. i'd rather see a system where i can customize the hero stats and tower stats/costs and buy spells with reallocating points.
·i like the hero element but it is hard to find on the battlefield. perhaps a toggle switch that makes it glow?
·i wish the speed up was a simple on/off instead of a press and hold.
Repetitive in a not helpful learning way. Errors add to dismay. Very cool concept, but needs a few more tests to get it working and SPELLED correctly (go figure).
the bunny/grunny sprite is awesome. need that mistype penalty whether or not people make it to level 10. and a restart button.
i agree with sinbearer. there should be more to this.