I've played other drop-core versions and they seemed to work better than this one does. There's a sort of tutorial but some bits I cannot understand.
"E" seems to be to deploy units but I can't make it work.
Also the game is bigger than my screen and if I put firefox into fullscreen it draws a white bar across the top and wastes that bit of the display...
I liked this in other versions, it just wasn't quite balanced and/or the story didn't progress, however I don't think I can work this one...
(Replying to Kouboooo) There is no little dude are the beginning, there is:
1) scrolling messages
2) a screen with some big coloured boxes and a black/white maze (for only a second)
3) the maze disappears and then I cannot make anything happen...
I see... Some playtesters had the same problem and we found no solution other than reboot our browsers and close tabs or process who could interfere with the plugin (maybe a trouble with the alpha layer's datas). I'm sorry I have no better answer to your issue, but it's a problem totally out of my reach. :(
Did you try left-clicking on a little dude at the beginning ? They tend to flee the cursor but it's definitely possible to select one. Then the game begin. :)
Actually the targeting doesn't reset with _every_ upgrade, but it is resetting quite often. I have noticed that "target closest to goal" wrongly targets heavy ghosts before ordinary ghosts that are closer to the goal.
Please stop the targeting priority from resetting each time I upgrade a tower, also opening that menu is very slow, and also also clicking a target priority which has a tower beneath it moves the selection to that tower...
What is it with this thing?
I keep exiting the game, it says "saving world" and when I come back it is on an old edit...
Why would I spend time editing a world I cannot save?
You need better controls. The laser, frenzy, teleport and shockwave all require you to move a finger from the direction controls, and it only takes a second's error when moving the finger back and it is game over...
I see... Some playtesters had the same problem and we found no solution other than reboot our browsers and close tabs or process who could interfere with the plugin (maybe a trouble with the alpha layer's datas). I'm sorry I have no better answer to your issue, but it's a problem totally out of my reach. :(