To follow on, I think the auto assign flipping is because I'm reaching the money cap, so it takes a person off merchant, then because there's one less merchant I lose a bit of money to troop maintenance, so it puts the merchant back. Would be nice if it could somehow avoid doing that, it's quite annoying
I managed to get into a state where the auto-assign keeps flipping one person between merchant and artist, making all the stats at the top flicker constantly
"Simply click a unit then move your cursor to the highlighted area..."
There is no highlighted area. Stuck, nothing does anything. I think some part of the UI failed to load? But have reloaded several times and it is no different...
Saw a tutorial that didn't actually say how to play. Clicked "next wave" got a blank screen saying 5 enemies left, this then counted down to zero...
Guessing the lack of display is a bug, but also have no idea what I should have seen...
Much, much more explanation required:
- What is "fusion"?
- What is "keep"?
- What effect does selection have on either of the above?
- What causes the wave to trigger?
As this stands I'm not going to try and figure it out. You may have a great idea, but you need to explain what it actually is...
Hi ! Thanks for the report :) All inputs except SPACE are blocked while learning taunting. But after you taunt 5 times, all inputs should be unblocked. What happened to you is a bug. It will be fixed in next update in a day or two. In the meantime, you need to kill the 2 enemies with loot before round 40.
Another slightly awkward feature of this is that it is very sharply balanced between total victory and total defeat. e.g. the incoming units need only be very slightly tougher, or faster, and you very quickly lose, but similarly a tiny advantage on your part means you very quickly win. This leaves little scope for any sort of tactics and also even makes it hard to prolong a battle in order to get more gem upgrades.
Promising but not quite there. I like the mechanism of levelling-up your gems. I couldn't see clearly enough what units I was going to get, and if your matrix starts making only one type of unit then you get stuck upgrading only one sort of gem.
A bit more control and more of a chance for some tactics (what unit to make now) and strategy (what gems to aim for) would make this excellent.
The "highlighted area" is the big rectangle in wich you can place units! When you've placed at least 5 you can press fight.