Games Achievements My Kong Sign In

Boffo's Comments

Comment

DarkWarStrategy Chapter 1

Play DarkWarStrategy Chapter 1

May. 17, 2008

Rating: 0

Anyway, VERY promising game; no way would I wrote a book if I didn;t think the game had promise. Oh and just occurred to me, that effing knight even missed a master strike rofl. *rips out hair*

DarkWarStrategy Chapter 1

Play DarkWarStrategy Chapter 1

May. 17, 2008

Rating: 0

The level with the 'boss' (after getting the caster) was where I stopped and would replay from the start to prepare for it if I planned on beating it. First the fact that you have an ARMY of buffed ogres is bad enough but then half the team is useless (assuming hero has the correct weapon...) in that getting in melee range is game over. It would be fine if the melee toons could handle the rank and file ogres but with the insane amount of uncontrol, slow and stun being cast at range, they need to avoid the fight altogether. The brings about another basic issue in that the ogres use the same (ugly) spells the player can. Poison and slow is fine but stun is way overpowered and uncontrol is game over if it happens to the hero as he'll move before you can cure it (and kill someone). Is it honestly a great Idea for the ogres to have the same skill set (not to mention MUCH better range) when they outnumber you 6 to 1?

DarkWarStrategy Chapter 1

Play DarkWarStrategy Chapter 1

May. 16, 2008

Rating: 0

The other major issue revolves around training. having half your team go AI controlled is bad enough but when you have 3 members 2 are AI controlled? Extra experience is a two edged sword in that if you let a player get one level up between battles to cope with the fight, how do you stop them from leveling up until next level is trivial ala sonny. If the caster joins the party at level 9 when my party is level 7 or 8, there's honestly too little experience going around. Another problem I found is that something is seriously wrong with the basic melee to hit mechanics. That knight misses 3 or 4 turns (often) in a row on caster npcs 3 levels lower, which is great fun when trying to keep levels even between the party. I sit there laughing in frustration at the knight's uselessness.

DarkWarStrategy Chapter 1

Play DarkWarStrategy Chapter 1

May. 16, 2008

Rating: 0

Very impressive first chapter but well yes, there are a few issues hehe =) The grammar isn't all your bases bad but it could use the help of an English as first language type to clear it up.. I'm not trying to insult the dev here keep in mind just it's an area that needs work. Play balance is whacked. The basic problem is that healing resources are too rare and shops are a get it now or never. I didn't have a use for most of the spells until I got that caster and then regretted not having themit. For healing, the cost of the items past the basic hp + is insane, need to tone that down.

Rubix

Play Rubix

May. 15, 2008

Rating: 0

Nice game but the setup is random which makes the game unbalanced.. on level 5 of easy where you need and X I just kept restarting until I got the blocks separate and finished in one move... nice game but really need to standardize the start of each map.

Brute Wars

Play Brute Wars

May. 09, 2008

Rating: 0

Great game... Fast and dirty super team: Trikes in front (can get a few on the inital team, gold dragons in back.. Drain heals 150% of the damage the brutes do that turn, making it the best heal spell in game. endgame that spell is healing the trikes for over 32 each. Can get trikes and golds from the zone to the left of start and the shop is right there no fights needed... win. Clear the chest on the left for more healing after fights (major) but go right to the water then beast zones.. Those beast powerups are good. Cheers!

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate