Not a bad game, but I'd like to have a quality control first and foremost, not only during combat. The loading screen all by itself was nearly crashing the flash player. =\
I definitely liked the first one better. I feel like I have zero control over this game. It's just frustrating to know you can't beat the game simply because you haven't been abused enough yet to earn the coins you need to automatically win.
Having noticed that the levels generate every time, I'll give you some better advice. The final level should never be a defense mission. I literally had to make ONE building to win. Hard code the final fight, if you haven't already, and make sure "84" difficulty levels are never tougher than the "100-200" difficulty levels. At the moment, those difficulty gauges are not at all accurate.
I hate to be the one to tell you this, but I think you mislabeled the boss battle. The hardest fight is on the other side of the map involving fast building suicide bombers. In fact, a good deal of these levels are tougher than the designated "final" fight, without any extra goodies being given to you for completing them. =\
Okay... I was wondering around a bit after getting the mushroom and red hair, and when I entered the shop, I noticed that I had two maps. One of them replaced the red hair... I tried going back, and the enemies were back, but I cannot get any more red hair. I can no longer complete the game. I'd call that a serious bug. =\
A few complaints. 1) the game never tells you how to jump. Had to leave the game and look at the instructions to figure it out. 2) When you jump, the enemies in the background hurt you, so jumping is practically pointless. 3) When you reach the point where there's a swarm of enemies all around you, using one of the best guns, dodging all over the place, and you STILL die, it's not very funny to have the game taunt you on the game over screen. =\
Don't know why people are saying this is easy. I'm finding it rather difficult around wave 14. A difficulty option would be recommended, in either case, to allow for an easier and harder difficulty setting. Perhaps the easier one gives more money and the harder one increases enemy strength? Needs more fleshing out, but otherwise a very good game. 4/5
Can I make a suggestion? PLEASE post the ull name of the game SOMEWHERE on te site. I came here wondering what CS stood for, and it wasn't until I started reading the comments that I learned the answer. Not everyone knows of Counter Strike. So, again, PLEASE actually describe the game in the description and label the full title somewhere.
I wonder if you are aware that the New Updates section goes overtop of everything on the title screen. Kinda makes it hard to work the options menu before playing the game. =\
123123123123... That was the only way I could get anywhere, and that starts to cramp after a while. =\ Perhaps a tutorial to show how you're supposed to play this game? Might be nice. A way to pause and look at your possible skills would be good, too.
I found a rather large glitch. I'm not surprised it hasn't come up since most people don't bother with maxing out their zombies. Apparently, though, when you press the button to buy 10 of a certain zombie, but there isn't enough room for 10, you actually spend enough money to buy all 999 zombies all over again. A single zombie ended up costing almost $2,000,000! I recommend fixing that. Otherwise, this is an awesome game. I had a similar idea but hadn't gotten around to doing anything with it yet. I'm glad the game already exists. ^_^
Great game, tons of fun with the right MP3.
Only problem I had with it is that the generated notes are behind the music. If you could generate the note before hand (like scan the MP3 or something) so that they line up with the song, this would be a significantly more immersive experience, and thus a much better game.
Found an interesting glitch. On the "Rainin' Lizards" if you lose you still gain bones. I've gained 10 bones just typing out this message. Potentially, should one leave it over night, they will have thousands of bones when they come back to it.
Great pinball adventure game. Could have used a few more levels or a couple more types of bounties, but it was a decent amount of content. Perhaps more audio or better graphics, but that might be nitpicking a bit much.
Honestly, I was expecting something more similar to Pinball Quest (an NES game) and I was hoping this would be a pinball RPG done right. However, the adventure genre was a decent choice as well.
Can't wait for the sequel. ^_^
Great game, deceivingly simple.
My only problem with it... are the darn advertisements that have to be a part of the website. Every time I'm doing good, the advertisement changes and I fall in a hole. Can't get anywhere. -_-
Still, great game.