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MadBurger 3

Play MadBurger 3

Dec. 02, 2014

Rating: 0

Umm... So, yeah... I beat my old record, a little less than 1/3 of the way across. The burger was caught by a stray cowboy. The chef showed up in his wheelbarrow, and walked right on past the guy. I am now staring at a screen that is showing the cowboy sitting down with my carefully prepared sandwich, while the chef seems to have decided it was faster to walk all the way to the end and make the order there. Nice glitch. ^_^;

Frantic 3

Play Frantic 3

Mar. 13, 2014

Rating: 2

Two things that need serious improvement. 1) Lag is a serious issue. You need a way to adjust the quality. 2) Any enemy I kill at the top of the screen is a ton of money lost. You need to have only the bottom portion of the screen destroy money, and then only when they have left completely. Otherwise, there is little point in killing things on the edge.

Ninja Hamsters vs Robots

Play Ninja Hamsters vs Robots

Mar. 05, 2014

Rating: 4

Man, this game is a lot easier with a touch screen ^_^

New York Shark

Play New York Shark

Feb. 27, 2014

Rating: -1

... What the Shark did I just play? O.o

Obey the Game

Play Obey the Game

Feb. 20, 2014

Rating: 4

I got 2 lives by doing nothing at all within the time span of a millisecond because I had no idea what was even on screen xD Also, how do you not relax? I'm sure I've hit just about everything in that room. =\

Space Flash Arena

Play Space Flash Arena

Feb. 05, 2014

Rating: 1

It's a pretty good system, but I don't like the auto-roll. When I flip over to take on an enemy, I don't want to have to worry about adjusting my angle of attack based on my ship naturally rolling to some predetermined concept of "up" in the void of space. Also, I think if you added a button for matching the speed of your opponent you'd add a lot of stability to the combat. Otherwise, it's a great space battle engine, and very polished for a 3D flash game. Add in a story mode of some kind, varied enemies, maybe even a choice of ships, and you'd have a very successful game.

Jump×3

Play Jump×3

Dec. 21, 2013

Rating: 1

Kinda boring, very repetitive. I went through 14 rounds doing the exact same thing. If you're not forced to change tactics after 14 rounds, it's really not worth playing another 14. Throw in some obstacles other than the randomly changing pillars. Force the player to do something other than the biggest jump possible. Maybe force a landing here or there. Also, it's a good idea to actually tell people how to play the game within the game. I was told to click to begin, so I assumed clicking made you jump. I obviously died, at which point I was told to hit space to begin, so I tried jumping with space. then I learned that the platforms were not platforms, but some kind of death pillar I wasn't allowed to touch in any way. Point is, offer some explanation in the game, and provide better obstacles, and you'll have a much better game.

Endless Boss Fight

Play Endless Boss Fight

Nov. 10, 2013

Rating: 1

Some control options would be nice. My right hand is my dominant hand, and it's a lot more used to making the constant adjustments needed to control a character on screen. If I could set the arrows to move and ASD to be the attack buttons (or at least wsd) then I could play for a lot longer. As is, my left hand is really starting to hurt from playing, and I have to quit for a while. Games that do that tend to not hold people's attention, which is essential to make a good game. All you need is the ability to assign keys, but if you can't do that, just a lefty/righty selection would be good.

Developer response from WhiteMilkGames

Good suggestion. Thanks

Nano War 2

Play Nano War 2

Nov. 09, 2013

Rating: 6

I really should not have to beat every level just to unlock the higher difficulties. If a level is too easy, I should be allowed to up the difficulty and reap the reward. The challenge levels on the lower difficulties are a lot easier than the later on normal levels, so I should be able to use them to gain abilities that will help me. =\

Pixel Legions

Play Pixel Legions

Nov. 09, 2013

Rating: 2

Armies chasing after stray units makes them stupid. If I tell them to defend the base, they should stay at the base. Maybe add in a feature to stick to the base if it's nearby. Also, the base should take priority if you are clicking on it. It's hard to move your base out of danger when your units are spread out on top of it. I also think that if you issue a specific move command, your units should follow that command regardless of where the enemies are. It gets very annoying needing to resend orders 5-6 times per group because they keep encountering other enemies just within range. Fix these things and it's an easy 5.

Diggy

Play Diggy

Nov. 04, 2013

Rating: 3

The collision detection leaves much to be desired. Half the time I had trouble maneuvering in the tunnels simply because I kept sliding off, hitting my head early, or not quite pressing against a wall. When you have an upgrade that relies on you making tunnels you can climb back out of, reliable physics are key. Otherwise, it's a pretty good game.

Bit Battles

Play Bit Battles

Oct. 22, 2013

Rating: 0

At first I was struggling, but then remembered the hint about comboing bombs. Then this game got a whole lot more fun. It's way too short, in my opinion. A second wave of tougher gates, more skills you can buy, possibly in a skill tree, upgrading units to balance them out more, these things might improve the game a great deal. The Wizards are definitely unbalanced, as the ability they use is very weak compared to the other two. They are good for holding the line, but not so good with pushing back the enemy. They require a lot more strategy to use. Fix/add these things, and it will easily become one of my favorite games on here.

Cyber Chaser

Play Cyber Chaser

Sep. 30, 2013

Rating: 60

Very fun game, but there are a few problems with it. The worst of the problems is that the recovery once in a while just throws me down a hole instead of placing me on the next bit of land. I've most had this problem in the survival course, when it's moving very fast. The next biggest problem was that the flash when a boss dies got stuck on screen. Everything was very bright until I killed the next boss. If this had happened on a regular stage, I might not have gotten the screen back to normal without reloading. The smallest problem would be simple grammar. Minor mistakes like saying "6 any" instead of "any 6" in the missions. I'd recommend brushing up on your English grammar to fix these. Also, one suggestion: let the player upgrade to the rocket launcher. I was very disappointed when I learned I'd never have homing attacks as a default weapon. Other than that, this was a great game and I can't wait for it to have achievements.

Developer response from SilenGames

Thanks for great feedback. I trying to fix respawn bug. Flash effect for Survival mode will be changed in next version. About English :) It's not my native language, but this game has translated by professional translater. "6 any" is my error as coder, because achievement text is created from pieces. Alot of people dissapointed about launcher and tesla :) It will be available for purchase in 1.2.2. New version will be uploaded during 30 minutes.

Accelerator

Play Accelerator

Sep. 21, 2013

Rating: -1

Man, this thing gets REALLY buggy at the higher speeds. I've been denied 1000 on hard so many times because of tunnels intersecting each other. =\

My Pet Protector 2

Play My Pet Protector 2

Sep. 13, 2013

Rating: 5

I was so close! I was TWO BOXES AWAY from getting all three achievements on my very first run! If I had known I needed bravery to open up more dungeons, I would have had it! Dx

Bloons TD 5

Play Bloons TD 5

Aug. 28, 2013

Rating: 9457

You know, with Robo-Monkey being able to target two bloons at once, wouldn't it make sense to allow you to change the targeting priority of each arm? You know, have one arm hit the first bloon and have the other hit the strongest. Maybe add that into the final upgrade for Robo-Monkey?

Red

Play Red

Aug. 28, 2013

Rating: 6

491 on my first try... not bad. I did notice, though that the side turrets are much more of a hindrance than anything else. Every time I try to brush aside a meteor, the stupid "helper" pushes it right back at me. It'd be better if you can control over those turrets as well.

Endless Evil

Play Endless Evil

Aug. 19, 2013

Rating: 0

Quality controls would be nice. Until you find the leak, those of us with lower-powered computers need a way to decrease the stress. Other than that, I'm rather enjoying this game. I've already killed over 400 burger cats. ^_^

3LIND game

Play 3LIND game

Jul. 11, 2013

Rating: 3

Doubt is the root of all evil? Not exactly the best lesson. =\

Don't Escape

Play Don't Escape

Jul. 07, 2013

Rating: 3

I've never seen an "escape" game with the goal being to lock yourself in. I've also never seen an "escape" game with decoy items. I would say, though, that I thought some things were too well hidden. Still, I suppose it's just me being a noob. Either way, it was an interesting take on the genre.

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