So people who can't play games are losers and people who can play games are losers. And bumcock? Really? I don't think you're old enough to have made an account legally, sonny jim. But do keep going. As sad as it is, there's a good bit of schadenfreude in seeing you try so very, very hard and failing so miserably.
Jobbies, you're a child and your wounded pride is too big for someone who can't think of anything else to call someone besides "sad bastard" and "micropenis." Longfellow, you too are an idiot, just of a different color. Now for an actual game comment: the highest levels of difficulty for the computer players needs to be kept within reason. At that point it's less like you're playing the game and mor e like the game is playing itself.
This game is way too easy. I had to intentionally let my mushrooms be taken to lose. You just get far too many weapons and spiders for it to end naturally.
Wow. This is buggy. Also, hatin' on Frantic? Pish and posh, dev. Pish and posh. 3/5, when it's working it has pretty decent gameplay and good use of music but needs some serious polish.
3/5 This game has potential but needs some serious tweaking. There's a steep difficulty jump between stage 2 and stage 3, and a sudden stop in affordability of any upgrades -- all of which are needed to clear the new stage. The fact that rocks and trucks plug up your only interaction with the game world but not stop it screws with the tactics the game encourages you to use otherwise and using them as weapons (which the game tries to make you do) is difficult at best and leave you painfully exposed to return fire from the enemies. A game shouldn't become so sickeningly frustrating between two levels like this.