"I'm sick of destroying this portal all day?" Maybe morale events shouldn't stop people from doing something important like winning? And why do people desert at all? "I'magonna go get et."
I think happiness should be a resource like food. A church or a bar adding a one-time 5% is silly when you can lose 5 in an event. I only need one to throw the occasional party, where it would be cool to have it rise.
The quick match really really needs to be number of turns instead of number of players. I only have time for a 5 turn game and end up in a 2v2 50 turn omg-fest.
When it connects and finishes a full game, it is awesome. Points instead of dying is brilliant. Random weapons can be a little unbalanced some times; maybe a point system to balance.
I think the only thing keeping this from being hella great is the lack of pieces that can work your way back down. Like a piece that destroys all of a type. The row killer is actually kinda bad since it only destroys pieces that you mean to have on top. And having a level one green piece show up super late is just total blockage death. Matching a certain number of a piece could disable it forever or something.
THis would be asesome if the mouse wheel focus was fixed. Zooming the game scrolls the game off the screen in Firefox. And each mouse wheel notch flickers the whole screen.